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path: root/engines/sherlock/scalpel/tsage
AgeCommit message (Expand)Author
2016-03-14SHERLOCK: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2015-11-16SHERLOCK: Fix Coverity warnings about uninitialized fieldsPaul Gilbert
2015-09-10SHERLOCK: Fix Coverity warningsPaul Gilbert
2015-08-30SHERLOCK: SS: Fix speed of intro sequencePaul Gilbert
2015-06-18SHERLOCK: RT: Implement font _yOffsets tablePaul Gilbert
2015-06-07SHERLOCK: Clean up EA logo animationTorbjörn Andersson
2015-06-07SHERLOCK: Fix animation speed in EA logoTorbjörn Andersson
2015-06-07SHERLOCK: Fix animation/growing rate of EA logoTorbjörn Andersson
2015-06-07SHERLOCK: 3DO animation supportMartin Kiewitz
2015-06-01SHERLOCK: Add extra constructor field initializationsPaul Gilbert
2015-06-01SHERLOCK: Remove unnecessary object positioningTorbjörn Andersson
2015-06-01SHERLOCK: fix flicker during EA logo introMartin Kiewitz
2015-06-01SHERLOCK: Erase the hand cursor when that part of the intro is doneTorbjörn Andersson
2015-05-31SHERLOCK: Formatting fixPaul Gilbert
2015-05-31SHERLOCK: Remove unused variablePaul Gilbert
2015-05-31SHERLOCK: Added missing setAnimMode() callTorbjörn Andersson
2015-05-31SHERLOCK: Fix brief black screen in EA logo introTorbjörn Andersson
2015-05-31SHERLOCK: Fix white screen on Sclapel logoPaul Gilbert
2015-05-31SHERLOCK: Implement TsAGE object mover code for Scalpel logo displayPaul Gilbert
2015-05-31SHERLOCK: More of the Scalpel logo implementedPaul Gilbert
2015-05-30SHERLOCK: Added lightweight TsAGE object for handling logo animationsPaul Gilbert
2015-05-30SHERLOCK: Beginnings of Scalpel logo displayPaul Gilbert