Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-07-12 | SHERLOCK: Split up Debugger class for both games | Paul Gilbert | |
2015-07-12 | SHERLOCK: RT: Fix for starting talk with characteres | Paul Gilbert | |
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | SHERLOCK: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-07-06 | SHERLOCK: RT: Fix characters walking off-screen | Paul Gilbert | |
2015-07-05 | SHERLOCK: RT: Cleanup and fleshing out of saving | Paul Gilbert | |
2015-07-04 | SHERLOCK: Make playMusic a private method of Music | Paul Gilbert | |
2015-07-04 | SHERLOCK: SS: Remove leftover code | Filippos Karapetis | |
2015-07-03 | SHERLOCK: RT: Hook talk widget refresh into talk logic | Paul Gilbert | |
2015-07-03 | SHERLOCK: Change FixedText::getText to return const char * | Paul Gilbert | |
2015-07-02 | SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes | Paul Gilbert | |
2015-07-01 | SHERLOCK: RT: Fix infinite empty talk dialog in intro | Paul Gilbert | |
2015-07-01 | SHERLOCK: Split up closestZone versions for each game | Paul Gilbert | |
2015-06-30 | SHERLOCK: Change _lookPosition to use PositionFacing | Paul Gilbert | |
2015-06-29 | SHERLOCK: RT: Fix Coverity problems | Paul Gilbert | |
2015-06-29 | SHERLOCK: SS: add missing commas to fixed text | Martin Kiewitz | |
some commas were missing, added them thanks to eriktorbjorn | |||
2015-06-28 | SHERLOCK: RT: Inventory window now partially showing | Paul Gilbert | |
2015-06-28 | SHERLOCK: Silence gcc warnings | Matthew Hoops | |
2015-06-29 | SHERLOCK: SS: Fix uninitialized variable | Filippos Karapetis | |
2015-06-28 | SHERLOCK: RT: Implement initial inventory | Paul Gilbert | |
2015-06-27 | SHERLOCK: RT: Properly implement StreamingImageFile class | Paul Gilbert | |
2015-06-27 | SHERLOCK: AdLib drivers: remove _ from reset-methods | Martin Kiewitz | |
remove "_" from reset-method-names | |||
2015-06-27 | SHERLOCK: SS: mt32 driver cleanup | Martin Kiewitz | |
- use proper naming conventions - remove _MT32 variable, use _nativeMT32 instead | |||
2015-06-26 | SHERLOCK: SS: Compilation fix | Paul Gilbert | |
2015-06-26 | SHERLOCK: Split FixedText into separate descendents for each game | Paul Gilbert | |
2015-06-25 | SHERLOCK: RT: Set up new values for color constants | Paul Gilbert | |
2015-06-26 | SHERLOCK: Tattoo: Miles Audio 3 AdLib driver | Martin Kiewitz | |
- implement Miles Audio 3 AdLib driver - also cleanup of Scalpel AdLib driver - work in progress, sustain and for example OPL-3 missing | |||
2015-06-25 | SHERLOCK: RT: Fix compiler warnings | Paul Gilbert | |
2015-06-25 | SHERLOCK: RT: Further split-off of Scalpel-specific code | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Implemented further journal draw methods | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Move journal code used by both games back to Journal | Paul Gilbert | |
2015-06-21 | SHERLOCK: Split up Journal class for each game | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Implement font _yOffsets table | Paul Gilbert | |
Since this table must only be set up for RT when changing fonts, I needed to put an engine reference in the Fonts base class. Because of this, I've been able to simplify the creation of the various surfaces, since you no longer need to pass in the platform | |||
2015-06-17 | SHERLOCK: RT: Implement walkToCoords | Paul Gilbert | |
2015-06-17 | SHERLOCK: RT: Fix crash in second intro scene | Paul Gilbert | |
2015-06-17 | SHERLOCK: RT: Implement lookatObject and printObjectDesc | Paul Gilbert | |
2015-06-17 | SHERLOCK: SS: music-drv: fix namespace comments | Martin Kiewitz | |
copies those files from Sci, must have forgotten to change the namespace comments | |||
2015-06-17 | SHERLOCK: Add delay between 3DO EA logo animation and fade in | Torbjörn Andersson | |
In the YouTube video I've seen, the screen goes black, the rain sound starts, and then the screen fades up. Once we add the rain sound, this should be pretty close to that. I think it adds to the atmosphere. | |||
2015-06-17 | SHERLOCK: Increase delay before 3DO credits, when there is no music | Torbjörn Andersson | |
This better matches a YouTube video I've seen of the intro, though the case where there is no music is unlikely to happen outside of debugging. | |||
2015-06-17 | SHERLOCK: intro: remove debug output | Martin Kiewitz | |
2015-06-17 | SHERLOCK: intro: adjust localized graphics | Martin Kiewitz | |
Spanish + German versions | |||
2015-06-16 | SHERLOCK: intro: msec sync instead of ticks | Martin Kiewitz | |
2015-06-16 | SHERLOCK: SS: Fix the position of the user interface in the 3DO version | Filippos Karapetis | |
2015-06-16 | SHERLOCK: Use IS_3DO in more places | Filippos Karapetis | |
2015-06-15 | SHERLOCK: Use a string literal as the format string | Matthew Hoops | |
It's a gcc warning, but can lead to crashes should a string with a specifier in it be passed in and no arguments on the stack. | |||
2015-06-15 | SHERLOCK: 3DO: movie decoder: fix poss.memory leak | Martin Kiewitz | |
2015-06-15 | SHERLOCK: free map graphic data CID 1306689 | Martin Kiewitz | |
2015-06-15 | SHERLOCK: 3DO: note about constable gfx glitch | Martin Kiewitz | |
+ get returns of 2 animation play calls | |||
2015-06-15 | SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly | Torbjörn Andersson | |
This seems to be a fairly close match to a recording I was given from a 3DO emulator. We could go further and try and sync it with the music, but this should be good enough for now. |