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2015-07-25SHERLOCK: RT: Add RT version of default scene facing listPaul Gilbert
2015-07-24SHERLOCK: RT: Skeleton class for Files dialogPaul Gilbert
2015-07-24SHERLOCK: RT: Rendering fixes for Options & Quit dialogsPaul Gilbert
2015-07-19SHERLOCK: Avoid non-ASCII characters in string constantsMax Horn
How such string constants are compiled into code depends on the encoding used for the source file, which easily is changed by accident (e.g. between UTF-8 and Latin-1 encoding). Better to explicitly encode the character codes, as is already done for various other text messages.
2015-07-13SHERLOCK: Debugger locations command to show all locations on the mapPaul Gilbert
2015-07-12SHERLOCK: Split up Debugger class for both gamesPaul Gilbert
2015-07-12SHERLOCK: RT: Fix for starting talk with characteresPaul Gilbert
2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07SHERLOCK: Use the built-in OPL timerMatthew Hoops
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2015-07-06SHERLOCK: RT: Fix characters walking off-screenPaul Gilbert
2015-07-05SHERLOCK: RT: Cleanup and fleshing out of savingPaul Gilbert
2015-07-04SHERLOCK: Make playMusic a private method of MusicPaul Gilbert
2015-07-04SHERLOCK: SS: Remove leftover codeFilippos Karapetis
2015-07-03SHERLOCK: RT: Hook talk widget refresh into talk logicPaul Gilbert
2015-07-03SHERLOCK: Change FixedText::getText to return const char *Paul Gilbert
2015-07-02SHERLOCK: RT: Cleanup of Exit class and fix exiting scenesPaul Gilbert
2015-07-01SHERLOCK: RT: Fix infinite empty talk dialog in introPaul Gilbert
2015-07-01SHERLOCK: Split up closestZone versions for each gamePaul Gilbert
2015-06-30SHERLOCK: Change _lookPosition to use PositionFacingPaul Gilbert
2015-06-29SHERLOCK: RT: Fix Coverity problemsPaul Gilbert
2015-06-29SHERLOCK: SS: add missing commas to fixed textMartin Kiewitz
some commas were missing, added them thanks to eriktorbjorn
2015-06-28SHERLOCK: RT: Inventory window now partially showingPaul Gilbert
2015-06-28SHERLOCK: Silence gcc warningsMatthew Hoops
2015-06-29SHERLOCK: SS: Fix uninitialized variableFilippos Karapetis
2015-06-28SHERLOCK: RT: Implement initial inventoryPaul Gilbert
2015-06-27SHERLOCK: RT: Properly implement StreamingImageFile classPaul Gilbert
2015-06-27SHERLOCK: AdLib drivers: remove _ from reset-methodsMartin Kiewitz
remove "_" from reset-method-names
2015-06-27SHERLOCK: SS: mt32 driver cleanupMartin Kiewitz
- use proper naming conventions - remove _MT32 variable, use _nativeMT32 instead
2015-06-26SHERLOCK: SS: Compilation fixPaul Gilbert
2015-06-26SHERLOCK: Split FixedText into separate descendents for each gamePaul Gilbert
2015-06-25SHERLOCK: RT: Set up new values for color constantsPaul Gilbert
2015-06-26SHERLOCK: Tattoo: Miles Audio 3 AdLib driverMartin Kiewitz
- implement Miles Audio 3 AdLib driver - also cleanup of Scalpel AdLib driver - work in progress, sustain and for example OPL-3 missing
2015-06-25SHERLOCK: RT: Fix compiler warningsPaul Gilbert
2015-06-25SHERLOCK: RT: Further split-off of Scalpel-specific codePaul Gilbert
2015-06-21SHERLOCK: RT: Implemented further journal draw methodsPaul Gilbert
2015-06-21SHERLOCK: RT: Move journal code used by both games back to JournalPaul Gilbert
2015-06-21SHERLOCK: Split up Journal class for each gamePaul Gilbert
2015-06-18SHERLOCK: RT: Implement font _yOffsets tablePaul Gilbert
Since this table must only be set up for RT when changing fonts, I needed to put an engine reference in the Fonts base class. Because of this, I've been able to simplify the creation of the various surfaces, since you no longer need to pass in the platform
2015-06-17SHERLOCK: RT: Implement walkToCoordsPaul Gilbert
2015-06-17SHERLOCK: RT: Fix crash in second intro scenePaul Gilbert
2015-06-17SHERLOCK: RT: Implement lookatObject and printObjectDescPaul Gilbert
2015-06-17SHERLOCK: SS: music-drv: fix namespace commentsMartin Kiewitz
copies those files from Sci, must have forgotten to change the namespace comments
2015-06-17SHERLOCK: Add delay between 3DO EA logo animation and fade inTorbjörn Andersson
In the YouTube video I've seen, the screen goes black, the rain sound starts, and then the screen fades up. Once we add the rain sound, this should be pretty close to that. I think it adds to the atmosphere.
2015-06-17SHERLOCK: Increase delay before 3DO credits, when there is no musicTorbjörn Andersson
This better matches a YouTube video I've seen of the intro, though the case where there is no music is unlikely to happen outside of debugging.
2015-06-17SHERLOCK: intro: remove debug outputMartin Kiewitz
2015-06-17SHERLOCK: intro: adjust localized graphicsMartin Kiewitz
Spanish + German versions
2015-06-16SHERLOCK: intro: msec sync instead of ticksMartin Kiewitz
2015-06-16SHERLOCK: SS: Fix the position of the user interface in the 3DO versionFilippos Karapetis
2015-06-16SHERLOCK: Use IS_3DO in more placesFilippos Karapetis