Age | Commit message (Collapse) | Author |
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This likely fixes just about every remaining outstanding bug report.
The variable, for a savegame being loaded, was only reset when a
previously loaded scene was freed. But if you loaded a game directly
from the launcher, there was no previous scene to free, and the
variable remained set. Which meant that you could do things in the
scene and then either leave the scene or make another save without
the _sceneStats update method being called to reflect the changes
made in the change in the global flags.
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Rose Tattoo had the zone lists cleanly listed end to end,
but Serrated Sclapel has, at least for Outside Scotland Yard,
a whole bunch of garbage at the start of the walk data block
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This will allow us to play the portrait movies at full resolution,
and better display the fonts, which dont look good at low resolution
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Reported by eriktorbjorn
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it's now possible to leave the first room
Conflicts:
engines/sherlock/objects.cpp
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_rrmName should be the full name of the room data file
on 3DO this filename is a bit different than on PC
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data layout is also not the same as on PC
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