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authorFilippos Karapetis2015-07-04 00:41:29 +0300
committerFilippos Karapetis2015-07-04 00:42:25 +0300
commit7a7c2ad61ea461c5c7185e5595cdacb2c9cde021 (patch)
tree7870c6621748ae85f5d853654abac1f672b96961 /engines/sherlock/scene.cpp
parente02fbcebe7a9a04eee14bd2f04da455b0b312140 (diff)
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SHERLOCK: Use IS_ROSE_TATTOO / IS_SERRATED_SCALPEL in more places
Diffstat (limited to 'engines/sherlock/scene.cpp')
-rw-r--r--engines/sherlock/scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index c948baa176..ea761fea49 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -390,7 +390,7 @@ bool Scene::loadScene(const Common::String &filename) {
_bgShapes.resize(bgHeader._numStructs);
for (int idx = 0; idx < bgHeader._numStructs; ++idx)
- _bgShapes[idx].load(*infoStream, _vm->getGameID() == GType_RoseTattoo);
+ _bgShapes[idx].load(*infoStream, true);
if (_compressed)
delete infoStream;