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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scene.cpp
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Author
2015-05-18
SHERLOCK: Fix code formatting issues and comment spelling mistakes
sirlemonhead
2015-05-17
SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase()
sirlemonhead
2015-05-17
SHERLOCK: Fix scene loading when using a Small installation
Paul Gilbert
2015-05-17
SHERLOCK: Implement remaining Rose Tattoo scene data loading
Paul Gilbert
2015-05-16
SHERLOCK: Update CAnim loading for Rose Tattoo
Paul Gilbert
2015-05-16
SHERLOCK: Implement Tattoo version of image RLE compression
Paul Gilbert
2015-05-16
SHERLOCK: Fix reading scene shapes when compressed
Paul Gilbert
2015-05-16
SHERLOCK: Fix broken Scalpel scene loading
Paul Gilbert
2015-05-16
SHERLOCK: Scene loading for shapes, desc, scripts for Rose Tattoo
Paul Gilbert
2015-05-16
SHERLOCK: Fix decompression for Rose Tattoo
Paul Gilbert
2015-05-16
Merge branch 'sherlock' into sherlock2
Paul Gilbert
2015-05-16
SHERLOCK: Merged decompression code into Resources class
Paul Gilbert
2015-05-13
SHERLOCK: More rename of synchronize methods to load
Paul Gilbert
2015-05-13
SHERLOCK: Rename object loading methods from synchronize to load
Paul Gilbert
2015-05-13
SHERLOCK: Implement sound priority
Strangerke
2015-05-12
SHERLOCK: Beginnings of Rose Tattoo engine
Paul Gilbert
2015-05-10
SHERLOCK: Add some code for the interactive demo (still crashing)
Strangerke
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-08
SHERLOCK: Fix some more warnings
Strangerke
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-04
SHERLOCK: Fix picking up Sarah's effects in Morgue
Paul Gilbert
2015-05-02
SHERLOCK: Fix gfx glitch when returning to morgue for a second time
Paul Gilbert
2015-05-02
SHERLOCK: Revised door close fix due to new bug when entering morgue
Paul Gilbert
2015-05-02
SHERLOCK: Don't mark leaving scene as visited during savegame loads
Paul Gilbert
2015-05-02
SHERLOCK: Properly close door when entering Sarah's flat
Paul Gilbert
2015-05-01
SHERLOCK: Tweak doBgAnim delays to better match original game
Paul Gilbert
2015-05-01
SHERLOCK: Fix some remaining TODOs
Paul Gilbert
2015-05-01
SHERLOCK: Extra method comments
Paul Gilbert
2015-05-01
SHERLOCK: Fix getting Tarot cards
Paul Gilbert
2015-05-01
SHERLOCK: Fix opening pocketwatch
Paul Gilbert
2015-05-01
SHERLOCK: Refactored out _ongoingCans field
Paul Gilbert
2015-05-01
SHERLOCK: Fix animation for retrieving pocket watch
Paul Gilbert
2015-04-30
SHERLOCK: Fix crash loading scene 42, which didn't have any canimations
Paul Gilbert
2015-04-30
SHERLOCK: Fix showing corpse portraits in Morgue
Paul Gilbert
2015-04-30
SHERLOCK: Fix display of item descriptions
Paul Gilbert
2015-04-30
SHERLOCK: Properly restrict scene drawing to scene area
Paul Gilbert
2015-04-30
SHERLOCK: Fix loading scenes with initially hidden objects
Paul Gilbert
2015-04-27
SHERLOCK: Fix analysing flower on lab table
Paul Gilbert
2015-04-26
SHERLOCK: Fixes for using flower on lab table
Paul Gilbert
2015-04-26
SHERLOCK: Cleanup and moving of map variables into Map class
Paul Gilbert
2015-04-26
SHERLOCK: Fix character positioning after loading savegames
Paul Gilbert
2015-04-26
SHERLOCK: Fix Sherlock disappearing when giving sedative
Paul Gilbert
2015-04-25
SHERLOCK: Fix Watson not appearing in backstage scene
Paul Gilbert
2015-04-25
SHERLOCK: Fix checkSceneFlags incorrectly restoring hidden objects
Paul Gilbert
2015-04-25
SHERLOCK: Fixes and cleanup for checkObject
Paul Gilbert
2015-04-25
SHERLOCK: Fix setting scene flags when leaving a scene
Paul Gilbert
2015-04-24
SHERLOCK: Implement saving scene status when saving game or leaving scene
Paul Gilbert
2015-04-24
SHERLOCK: Fix loading/handling of sprite offsets
Paul Gilbert
2015-04-22
SHERLOCK: Fixes for saving and restoring games
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
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