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path: root/engines/sherlock/scene.cpp
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2015-10-13SHERLOCK: RT: Refactor out incorrectly working _loadingSavedGamePaul Gilbert
This likely fixes just about every remaining outstanding bug report. The variable, for a savegame being loaded, was only reset when a previously loaded scene was freed. But if you loaded a game directly from the launcher, there was no previous scene to free, and the variable remained set. Which meant that you could do things in the scene and then either leave the scene or make another save without the _sceneStats update method being called to reflect the changes made in the change in the global flags.
2015-10-03SHERLOCK: 3DO: Apply walk points fix to 3DO scene loadingPaul Gilbert
2015-10-03SHERLOCK: SS: Fix loading points between scene walkable areasPaul Gilbert
Rose Tattoo had the zone lists cleanly listed end to end, but Serrated Sclapel has, at least for Outside Scotland Yard, a whole bunch of garbage at the start of the walk data block
2015-09-14SHERLOCK: Reduce the scope of several variables.Strangerke
2015-09-13SHERLOCK: 3DO: Implementing high-resolution mode for 3DO versionPaul Gilbert
This will allow us to play the portrait movies at full resolution, and better display the fonts, which dont look good at low resolution
2015-08-19SHERLOCK: RT: Clear sequence stack when changing scenesPaul Gilbert
2015-08-16SHERLOCK: RT: Fix occassional crash after loading savegamesPaul Gilbert
2015-07-30SHERLOCK: RT: Further fixes for _lookupTable1 initPaul Gilbert
2015-07-30SHERLOCK: RT: Fix initialization and saving of inv item requiredFlag valuesPaul Gilbert
2015-07-26SHERLOCK: Remove redundant call to freeScenePaul Gilbert
2015-07-26SHERLOCK: RT: Further fixes for increased _sceneStats sizePaul Gilbert
2015-07-26SHERLOCK: RT: Increase size of _sceneStatsPaul Gilbert
2015-07-26SHERLOCK: RT: Correct order of precedence of shapes in findBgShapePaul Gilbert
2015-07-25SHERLOCK: RT: Fix centering screen on person when scene startsPaul Gilbert
2015-07-25SHERLOCK: RT: Add RT version of default scene facing listPaul Gilbert
2015-07-19SHERLOCK: RT: Fix loading saves where the screen is scrolledPaul Gilbert
2015-07-10SHERLOCK: RT: Fix compiler warningsPaul Gilbert
2015-07-10SHERLOCK: RT: Fix interacting with charactersPaul Gilbert
2015-07-09SHERLOCK: Rename variable to avoid shadowingFilippos Karapetis
Reported by eriktorbjorn
2015-07-08SHERLOCK: RT: Implement handling of 2nd object requiredFlagPaul Gilbert
2015-07-03SHERLOCK: RT: Beginnings of scrolling scene supportPaul Gilbert
2015-07-03SHERLOCK: RT: Fix loading double-wide scenesPaul Gilbert
2015-07-04SHERLOCK: Use IS_ROSE_TATTOO / IS_SERRATED_SCALPEL in more placesFilippos Karapetis
2015-07-02SHERLOCK: RT: Cleanup of Exit class and fix exiting scenesPaul Gilbert
2015-07-01SHERLOCK: Split up closestZone versions for each gamePaul Gilbert
2015-07-01SHERLOCK: RT: Fix zone checks in closestZone methodPaul Gilbert
2015-06-27SHERLOCK: RT: Properly implement StreamingImageFile classPaul Gilbert
2015-06-27SHERLOCK: RT: Fix display of talk text windowsPaul Gilbert
2015-06-16SHERLOCK: Use IS_3DO in more placesFilippos Karapetis
2015-06-15SHERLOCK: RT: Fix display of tooltip for on-screen objectsPaul Gilbert
2015-06-15SHERLOCK: 3DO: loadScene: verify .BG file sizeMartin Kiewitz
2015-06-15SHERLOCK: 3DO: loadScene: offset+size verificationMartin Kiewitz
2015-06-15SHERLOCK: 3DO: loadScene: data size verificationMartin Kiewitz
2015-06-15SHERLOCK: loadScene: properly reset cAnimOffsetTabMartin Kiewitz
2015-06-14SHERLOCK: RT: Fix rendering name surface on mapPaul Gilbert
2015-06-14SHERLOCK: Move _walkDest from People to PersonPaul Gilbert
2015-06-13SHERLOCK: Refactored walk data block to e a proper structurePaul Gilbert
2015-06-13SHERLOCK: add detection for SH1 German+SpanishMartin Kiewitz
2015-06-13SHERLOCK: RT: Implemented handleInput methodPaul Gilbert
2015-06-13SHERLOCK: RT: Fix getting default scene player positionPaul Gilbert
2015-06-13SHERLOCK: 3DO: load scene: load exits seekMartin Kiewitz
2015-06-13SHERLOCK: 3DO: room loading: load exitsMartin Kiewitz
2015-06-13SHERLOCK: fix delete[] inside room loaderMartin Kiewitz
2015-06-13SHERLOCK: 3DO: support for cAnim data (startCAnim)Martin Kiewitz
it's now possible to leave the first room Conflicts: engines/sherlock/objects.cpp
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: RT: Implement animation structure changesPaul Gilbert
2015-06-12SHERLOCK: RT: Move RT fields added to Person to TattooPersonPaul Gilbert
2015-06-13SHERLOCK: set _rrmName during loadScene()Martin Kiewitz
_rrmName should be the full name of the room data file on 3DO this filename is a bit different than on PC
2015-06-13SHERLOCK: 3DO: adjust object cAnim loadingMartin Kiewitz
data layout is also not the same as on PC
2015-06-12SHERLOCK: 3DO: fix entrance loadingMartin Kiewitz