index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
sherlock
/
scene.cpp
Age
Commit message (
Expand
)
Author
2015-04-14
SHERLOCK: Fix horizontal flipping of Holmes when walking left
Paul Gilbert
2015-04-14
SHERLOCK: Fix scene transition
Paul Gilbert
2015-04-13
SHERLOCK: Fix for animating chracter portraits when talking
Paul Gilbert
2015-04-11
SHERLOCK: Fixes for opening door
Paul Gilbert
2015-04-10
SHERLOCK: Implemented doScript and support methods
Paul Gilbert
2015-03-30
SHERLOCK: Beginnings of talk loading, added skeleton Scripts class
Paul Gilbert
2015-03-28
SHERLOCK: Change the screen _backBuffer to be a pointer
Paul Gilbert
2015-03-27
SHERLOCK: Fixes for examine dialog display
Paul Gilbert
2015-03-26
SHERLOCK: Implemented printObjectDesc
Paul Gilbert
2015-03-25
SHERLOCK: Fix restoring background before drawing new sprites
Paul Gilbert
2015-03-25
SHERLOCK: Sprite positioning fixes
Paul Gilbert
2015-03-25
SHERLOCK: Fixes to scene loading
Paul Gilbert
2015-03-24
SHERLOCK: Implementing walk code
Paul Gilbert
2015-03-23
SHERLOCK: Implemented UserInterface::handleInput
Paul Gilbert
2015-03-23
SHERLOCK: Beginnings of UserInterface class
Paul Gilbert
2015-03-22
SHERLOCK: Fix placement of Sherlock
Paul Gilbert
2015-03-22
SHERLOCK: Fix positioning of scene sprites
Paul Gilbert
2015-03-22
SHERLOCK: First game scene is partially showing
Paul Gilbert
2015-03-22
SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loading
Paul Gilbert
2015-03-22
SHERLOCK: Implemented scene freeing code
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-22
SHERLOCK: Implemented doBgAnim
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkSprite
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkObject and some support methods
Paul Gilbert
2015-03-21
SHERLOCK: Implemented updateBackground
Paul Gilbert
2015-03-21
SHERLOCK: Implemented setWalking
Paul Gilbert
2015-03-21
SHERLOCK: Beginnings of transitionToScene
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading, implemented Inventory class
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading code and support methods
Paul Gilbert
2015-03-20
SHERLOCK: Further scene loading code
Paul Gilbert
2015-03-19
SHERLOCK: Added loading of scene objects
Paul Gilbert
2015-03-19
SHERLOCK: Refactorings, new Sprite and People classes
Paul Gilbert
2015-03-18
SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts
Paul Gilbert
[prev]