index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
sherlock
/
scene.cpp
Age
Commit message (
Expand
)
Author
2015-05-08
SHERLOCK: Fix some more warnings
Strangerke
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-04
SHERLOCK: Fix picking up Sarah's effects in Morgue
Paul Gilbert
2015-05-02
SHERLOCK: Fix gfx glitch when returning to morgue for a second time
Paul Gilbert
2015-05-02
SHERLOCK: Revised door close fix due to new bug when entering morgue
Paul Gilbert
2015-05-02
SHERLOCK: Don't mark leaving scene as visited during savegame loads
Paul Gilbert
2015-05-02
SHERLOCK: Properly close door when entering Sarah's flat
Paul Gilbert
2015-05-01
SHERLOCK: Tweak doBgAnim delays to better match original game
Paul Gilbert
2015-05-01
SHERLOCK: Fix some remaining TODOs
Paul Gilbert
2015-05-01
SHERLOCK: Extra method comments
Paul Gilbert
2015-05-01
SHERLOCK: Fix getting Tarot cards
Paul Gilbert
2015-05-01
SHERLOCK: Fix opening pocketwatch
Paul Gilbert
2015-05-01
SHERLOCK: Refactored out _ongoingCans field
Paul Gilbert
2015-05-01
SHERLOCK: Fix animation for retrieving pocket watch
Paul Gilbert
2015-04-30
SHERLOCK: Fix crash loading scene 42, which didn't have any canimations
Paul Gilbert
2015-04-30
SHERLOCK: Fix showing corpse portraits in Morgue
Paul Gilbert
2015-04-30
SHERLOCK: Fix display of item descriptions
Paul Gilbert
2015-04-30
SHERLOCK: Properly restrict scene drawing to scene area
Paul Gilbert
2015-04-30
SHERLOCK: Fix loading scenes with initially hidden objects
Paul Gilbert
2015-04-27
SHERLOCK: Fix analysing flower on lab table
Paul Gilbert
2015-04-26
SHERLOCK: Fixes for using flower on lab table
Paul Gilbert
2015-04-26
SHERLOCK: Cleanup and moving of map variables into Map class
Paul Gilbert
2015-04-26
SHERLOCK: Fix character positioning after loading savegames
Paul Gilbert
2015-04-26
SHERLOCK: Fix Sherlock disappearing when giving sedative
Paul Gilbert
2015-04-25
SHERLOCK: Fix Watson not appearing in backstage scene
Paul Gilbert
2015-04-25
SHERLOCK: Fix checkSceneFlags incorrectly restoring hidden objects
Paul Gilbert
2015-04-25
SHERLOCK: Fixes and cleanup for checkObject
Paul Gilbert
2015-04-25
SHERLOCK: Fix setting scene flags when leaving a scene
Paul Gilbert
2015-04-24
SHERLOCK: Implement saving scene status when saving game or leaving scene
Paul Gilbert
2015-04-24
SHERLOCK: Fix loading/handling of sprite offsets
Paul Gilbert
2015-04-22
SHERLOCK: Fixes for saving and restoring games
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
2015-04-15
SHERLOCK: Refactored Chess class to be Map class
Paul Gilbert
2015-04-14
SHERLOCK: Fix horizontal flipping of Holmes when walking left
Paul Gilbert
2015-04-14
SHERLOCK: Fix scene transition
Paul Gilbert
2015-04-13
SHERLOCK: Fix for animating chracter portraits when talking
Paul Gilbert
2015-04-11
SHERLOCK: Fixes for opening door
Paul Gilbert
2015-04-10
SHERLOCK: Implemented doScript and support methods
Paul Gilbert
2015-03-30
SHERLOCK: Beginnings of talk loading, added skeleton Scripts class
Paul Gilbert
2015-03-28
SHERLOCK: Change the screen _backBuffer to be a pointer
Paul Gilbert
2015-03-27
SHERLOCK: Fixes for examine dialog display
Paul Gilbert
2015-03-26
SHERLOCK: Implemented printObjectDesc
Paul Gilbert
2015-03-25
SHERLOCK: Fix restoring background before drawing new sprites
Paul Gilbert
2015-03-25
SHERLOCK: Sprite positioning fixes
Paul Gilbert
2015-03-25
SHERLOCK: Fixes to scene loading
Paul Gilbert
2015-03-24
SHERLOCK: Implementing walk code
Paul Gilbert
2015-03-23
SHERLOCK: Implemented UserInterface::handleInput
Paul Gilbert
2015-03-23
SHERLOCK: Beginnings of UserInterface class
Paul Gilbert
2015-03-22
SHERLOCK: Fix placement of Sherlock
Paul Gilbert
2015-03-22
SHERLOCK: Fix positioning of scene sprites
Paul Gilbert
[next]