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path: root/engines/sherlock/scene.cpp
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2015-05-18SHERLOCK: Fix code formatting issues and comment spelling mistakessirlemonhead
2015-05-17SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase()sirlemonhead
2015-05-17SHERLOCK: Fix scene loading when using a Small installationPaul Gilbert
2015-05-17SHERLOCK: Implement remaining Rose Tattoo scene data loadingPaul Gilbert
2015-05-16SHERLOCK: Update CAnim loading for Rose TattooPaul Gilbert
2015-05-16SHERLOCK: Implement Tattoo version of image RLE compressionPaul Gilbert
2015-05-16SHERLOCK: Fix reading scene shapes when compressedPaul Gilbert
2015-05-16SHERLOCK: Fix broken Scalpel scene loadingPaul Gilbert
2015-05-16SHERLOCK: Scene loading for shapes, desc, scripts for Rose TattooPaul Gilbert
2015-05-16SHERLOCK: Fix decompression for Rose TattooPaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
2015-05-16SHERLOCK: Merged decompression code into Resources classPaul Gilbert
2015-05-13SHERLOCK: More rename of synchronize methods to loadPaul Gilbert
2015-05-13SHERLOCK: Rename object loading methods from synchronize to loadPaul Gilbert
2015-05-13SHERLOCK: Implement sound priorityStrangerke
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-10SHERLOCK: Add some code for the interactive demo (still crashing)Strangerke
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-08SHERLOCK: Fix some more warningsStrangerke
2015-05-07SHERLOCK: some code formattingStrangerke
2015-05-04SHERLOCK: Fix picking up Sarah's effects in MorguePaul Gilbert
2015-05-02SHERLOCK: Fix gfx glitch when returning to morgue for a second timePaul Gilbert
2015-05-02SHERLOCK: Revised door close fix due to new bug when entering morguePaul Gilbert
2015-05-02SHERLOCK: Don't mark leaving scene as visited during savegame loadsPaul Gilbert
2015-05-02SHERLOCK: Properly close door when entering Sarah's flatPaul Gilbert
2015-05-01SHERLOCK: Tweak doBgAnim delays to better match original gamePaul Gilbert
2015-05-01SHERLOCK: Fix some remaining TODOsPaul Gilbert
2015-05-01SHERLOCK: Extra method commentsPaul Gilbert
2015-05-01SHERLOCK: Fix getting Tarot cardsPaul Gilbert
2015-05-01SHERLOCK: Fix opening pocketwatchPaul Gilbert
2015-05-01SHERLOCK: Refactored out _ongoingCans fieldPaul Gilbert
2015-05-01SHERLOCK: Fix animation for retrieving pocket watchPaul Gilbert
2015-04-30SHERLOCK: Fix crash loading scene 42, which didn't have any canimationsPaul Gilbert
2015-04-30SHERLOCK: Fix showing corpse portraits in MorguePaul Gilbert
2015-04-30SHERLOCK: Fix display of item descriptionsPaul Gilbert
2015-04-30SHERLOCK: Properly restrict scene drawing to scene areaPaul Gilbert
2015-04-30SHERLOCK: Fix loading scenes with initially hidden objectsPaul Gilbert
2015-04-27SHERLOCK: Fix analysing flower on lab tablePaul Gilbert
2015-04-26SHERLOCK: Fixes for using flower on lab tablePaul Gilbert
2015-04-26SHERLOCK: Cleanup and moving of map variables into Map classPaul Gilbert
2015-04-26SHERLOCK: Fix character positioning after loading savegamesPaul Gilbert
2015-04-26SHERLOCK: Fix Sherlock disappearing when giving sedativePaul Gilbert
2015-04-25SHERLOCK: Fix Watson not appearing in backstage scenePaul Gilbert
2015-04-25SHERLOCK: Fix checkSceneFlags incorrectly restoring hidden objectsPaul Gilbert
2015-04-25SHERLOCK: Fixes and cleanup for checkObjectPaul Gilbert
2015-04-25SHERLOCK: Fix setting scene flags when leaving a scenePaul Gilbert
2015-04-24SHERLOCK: Implement saving scene status when saving game or leaving scenePaul Gilbert
2015-04-24SHERLOCK: Fix loading/handling of sprite offsetsPaul Gilbert
2015-04-22SHERLOCK: Fixes for saving and restoring gamesPaul Gilbert
2015-04-21SHERLOCK: Implement savegame synchronizationPaul Gilbert