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path: root/engines/sherlock/screen.cpp
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2016-10-21SHERLOCK: 3DO: Fixes to allow game to startPaul Gilbert
2016-08-01SHERLOCK: Fix even more warningsEugene Sandulenko
2016-05-27SHERLOCK: Remove redundant allocation in surface creationPaul Gilbert
2016-05-26SHERLOCK: Refactor Surface and Screen to not use virtual inheritancePaul Gilbert
2016-03-21SHERLOCK: Make Screen::_backBuffer an object instead of pointer.Johannes Schickel
2016-03-21SHERLOCK: Get rid of Surface::setPixelData.Johannes Schickel
2016-03-20SHERLOCK: Fix overloaded setPixels warningPaul Gilbert
2016-03-14SHERLOCK: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2015-10-03SHERLOCK: SS: Fix thin drawing of scene objects into UI areaPaul Gilbert
2015-09-13SHERLOCK: 3DO: Implementing high-resolution mode for 3DO versionPaul Gilbert
This will allow us to play the portrait movies at full resolution, and better display the fonts, which dont look good at low resolution
2015-09-06SHERLOCK: 3DO: Set up RGB color constants for 3DOPaul Gilbert
2015-08-15SHERLOCK: RT: Fix erasing background of scaled images with offsetsPaul Gilbert
2015-08-01SHERLOCK: RT: Fix erasing backgrounds when running animationsPaul Gilbert
2015-08-01SHERLOCK: RT: Replace constantPaul Gilbert
2015-07-07SHERLOCK: RT: Fix display of verb menu in wide-screen scenesPaul Gilbert
2015-07-05SHERLOCK: RT: Simplify restoreBackgroundPaul Gilbert
2015-07-04SHERLOCK: RT: Consolidate scroll position into the Screen classPaul Gilbert
2015-07-03SHERLOCK: RT: Beginnings of scrolling scene supportPaul Gilbert
2015-06-30SHERLOCK: RT: Create a tooltip base clsasPaul Gilbert
2015-06-25SHERLOCK: RT: Further split-off of Scalpel-specific codePaul Gilbert
2015-06-18SHERLOCK: RT: Implement font _yOffsets tablePaul Gilbert
Since this table must only be set up for RT when changing fonts, I needed to put an engine reference in the Fonts base class. Because of this, I've been able to simplify the creation of the various surfaces, since you no longer need to pass in the platform
2015-06-13SHERLOCK: 3DO: support for talk moviesMartin Kiewitz
2015-06-13SHERLOCK: Reduce the scope of some variables, add a couple of CHECKMEsStrangerke
2015-06-12SHERLOCK: surface setPixels get pixelformatMartin Kiewitz
2015-06-11SHERLOCK: font class: skip for 3DOMartin Kiewitz
2015-06-10SHERLOCK: Split up font handling into a new Fonts surface base classPaul Gilbert
This will be needed for Rose Tattoo, which needs to be able to write text to arbitrary surfaces
2015-06-10SHERLOCK: 3DO intro: implement fade from whiteMartin Kiewitz
2015-06-10SHERLOCK: 3DO intro: implement fade in/out/mergeMartin Kiewitz
2015-06-07SHERLOCK: Refactoring, cleanup, and fixes for savegame codePaul Gilbert
2015-06-07SHERLOCK: 3DO animation supportMartin Kiewitz
2015-06-06SHERLOCK: Implement setupBGAreaPaul Gilbert
2015-06-04SHERLOCK: tiny bit of work on 3DOMartin Kiewitz
2015-05-31SHERLOCK: Implement remainder of RT doBgAnimPaul Gilbert
2015-05-31SHERLOCK: Move scroll variables from Screen to TattooUserInterfacePaul Gilbert
2015-05-28SHERLOCK: Implemented flushScaleImage and scale calculationsPaul Gilbert
2015-05-28SHERLOCK: Implement additions to updateBackground, some method stubsPaul Gilbert
2015-05-27SHERLOCK: Implement RT scrolling codePaul Gilbert
2015-05-24SHERLOCK: Fix display of first RT scene backgroundPaul Gilbert
2015-05-24SHERLOCK: Implemented initial RT palette loadingPaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-20SHERLOCK: Re-add GCC_PRINTF and fix resulting GCC warningsPaul Gilbert
2015-05-19SHERLOCK: Refactor Surface not to descend directly from Graphics::SurfacePaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Further syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Fix some issues pointed by LordHotoStrangerke
2015-05-18SHERLOCK: Add code to make non-interactive demo completableStrangerke
2015-05-17SHERLOCK: Fix display of beveled background when entering Journal searchPaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
Conflicts: engines/sherlock/decompress.cpp engines/sherlock/objects.cpp engines/sherlock/objects.h engines/sherlock/scene.cpp engines/sherlock/scene.h engines/sherlock/sound.cpp
2015-05-15SHERLOCK: Fix random pixel transitions, and make it the default fade stylePaul Gilbert