Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
Since this table must only be set up for RT when changing fonts, I
needed to put an engine reference in the Fonts base class. Because
of this, I've been able to simplify the creation of the various
surfaces, since you no longer need to pass in the platform
|
|
also implemented text for windows (exit/up/down) using this class
|
|
|
|
it's now possible to leave the first room
Conflicts:
engines/sherlock/objects.cpp
|
|
3DO does not include portrait data and instead used videos
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Conflicts:
engines/sherlock/decompress.cpp
engines/sherlock/objects.cpp
engines/sherlock/objects.h
engines/sherlock/scene.cpp
engines/sherlock/scene.h
engines/sherlock/sound.cpp
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|