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path: root/engines/sherlock/sound.cpp
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2015-06-16SHERLOCK: Use IS_3DO in more placesFilippos Karapetis
2015-06-16SHERLOCK: Introduce a IS_3DO defineFilippos Karapetis
This is similar to IS_SERRATED_SCALPEL and IS_ROSE_TATTOO, and makes the code a bit easier to read
2015-06-15SHERLOCK: RT: Initial implementation of XMI music support for RTFilippos Karapetis
2015-06-14SHERLOCK: RT: Initial support for multiple sound effectsFilippos Karapetis
The paper boy in the intro sounds correct now
2015-06-13SHERLOCK: 3DO: load sounds from room sounds dirMartin Kiewitz
if no directory was given, load sounds from room sounds directory
2015-06-11SHERLOCK: Disable the unneeded warning for loadSound()Filippos Karapetis
2015-06-11SHERLOCK: RT map display partially workingPaul Gilbert
2015-06-07SHERLOCK: 3DO intro: audio implementedMartin Kiewitz
2015-06-05SHERLOCK: Use standard WAV decoder for The Case of the Rose TattooTorbjörn Andersson
This allows the intro to run a tiny bit further, before crashing.
2015-06-04SHERLOCK: tiny bit of work on 3DOMartin Kiewitz
2015-05-30SHERLOCK: Free memory leaks from unreleased sound resourcesPaul Gilbert
2015-05-30Merge branch 'sherlock2'Paul Gilbert
2015-05-26SHERLOCK: Initialize some variablesStrangerke
2015-05-24SHERLOCK: Implement more scene loading and setNPCPathPaul Gilbert
2015-05-24SHERLOCK: Split sound class in two, add WIP music playerStrangerke
2015-05-23SHERLOCK: Fix Rose Tattoo scene loading problems from mergePaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-22SHERLOCK: Rework use of music flagsStrangerke
2015-05-22SHERLOCK: sound: fix CLIPMartin Kiewitz
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Move the override filename fields into the Animation classPaul Gilbert
2015-05-18SHERLOCK: Syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Remove unused variablePaul Gilbert
2015-05-18SHERLOCK: Fix spacing in constructorsPaul Gilbert
2015-05-18SHERLOCK: Fix some issues pointed by LordHotoStrangerke
2015-05-18SHERLOCK: Add code to make non-interactive demo completableStrangerke
2015-05-17SHERLOCK: Skip a couple of cached files for interactive demoStrangerke
2015-05-17SHERLOCK: Fix compilation for gccStrangerke
2015-05-17SHERLOCK: Better decoding of ADPCM 4bit sounds, courtesy of m_kiewitzStrangerke
2015-05-16SHERLOCK: Move caching Scalpel sound libraries from Sound to Scalpel enginePaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
Conflicts: engines/sherlock/decompress.cpp engines/sherlock/objects.cpp engines/sherlock/objects.h engines/sherlock/scene.cpp engines/sherlock/scene.h engines/sherlock/sound.cpp
2015-05-13SHERLOCK: Remove useless checks in playSoundStrangerke
2015-05-13SHERLOCK: Handle multiple sound containersStrangerke
2015-05-13SHERLOCK: Implement sound priorityStrangerke
2015-05-13SHERLOCK: Update sound initialization for Rose TattooPaul Gilbert
2015-05-11SHERLOCK: Add preliminar sound supportStrangerke
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-05SHERLOCK: Fix checkForSoundFrames, add some warning TODOsStrangerke
2015-05-01SHERLOCK: Implement configuration settings save/loadPaul Gilbert
2015-05-01SHERLOCK: Fix some remaining TODOsPaul Gilbert
2015-04-21SHERLOCK: More darts game logicPaul Gilbert
2015-04-20SHERLOCK: Add some more code for the introStrangerke
2015-04-13SHERLOCK: Fixes for talk setup and portrait loadingPaul Gilbert
2015-04-10SHERLOCK: Implemented doScript and support methodsPaul Gilbert
2015-03-22SHERLOCK: Implemented scene freeing codePaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-20SHERLOCK: More scene loading code and support methodsPaul Gilbert
2015-03-18SHERLOCK: Implement Scalpel-specific scene startingPaul Gilbert