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author | Paul Gilbert | 2015-03-20 19:44:32 -0400 |
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committer | Paul Gilbert | 2015-03-20 19:44:32 -0400 |
commit | cf92e540db2d58f243abe595da40a7da4450911f (patch) | |
tree | 378de11bcde5fb1bbfc453c7f785b8bfa43e175a /engines/sherlock/sound.cpp | |
parent | 43381e98197f8adb5ee73f8dc05c81b972fedeae (diff) | |
download | scummvm-rg350-cf92e540db2d58f243abe595da40a7da4450911f.tar.gz scummvm-rg350-cf92e540db2d58f243abe595da40a7da4450911f.tar.bz2 scummvm-rg350-cf92e540db2d58f243abe595da40a7da4450911f.zip |
SHERLOCK: More scene loading code and support methods
Diffstat (limited to 'engines/sherlock/sound.cpp')
-rw-r--r-- | engines/sherlock/sound.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sherlock/sound.cpp b/engines/sherlock/sound.cpp index efc1965637..61c740ea3f 100644 --- a/engines/sherlock/sound.cpp +++ b/engines/sherlock/sound.cpp @@ -32,6 +32,10 @@ Sound::Sound(SherlockEngine *vm): _vm(vm) { _music = false; } +void Sound::loadSound(const Common::String &name, int priority) { + // TODO +} + void Sound::playSound(const Common::String &name, WaitType waitType) { // TODO } |