Age | Commit message (Collapse) | Author |
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This would happen when drawing an unscaled, flipped sprite that
was clipped because it was partway below the bottom of the
screen. It was incorrectly adjusting the top and bottom again,
even though flipping only affects left and right.
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This will allow us to play the portrait movies at full resolution,
and better display the fonts, which dont look good at low resolution
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Since this table must only be set up for RT when changing fonts, I
needed to put an engine reference in the Fonts base class. Because
of this, I've been able to simplify the creation of the various
surfaces, since you no longer need to pass in the platform
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This will be needed for Rose Tattoo, which needs to be able to
write text to arbitrary surfaces
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Original uses scale amounts > 256 for image reduction, and values
less than that for image expansion
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