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path: root/engines/sherlock/talk.cpp
AgeCommit message (Expand)Author
2015-08-30SHERLOCK: Syntax fixesPaul Gilbert
2015-08-29SHERLOCK: RT: Reset each person _resetNPCPath when starting a scriptPaul Gilbert
2015-08-29SHERLOCK: RT: Fix redundant extra wait after talking to LLoyd JonesPaul Gilbert
2015-08-28SHERLOCK: RT: Enforce wait cursor when pausing without control in scriptsPaul Gilbert
2015-08-27SHERLOCK: RT: Fix previous commit, and make talkTo virtualPaul Gilbert
2015-08-27SHERLOCK: RT: Fix talkTo filename getting changed mid-scriptPaul Gilbert
2015-08-24SHERLOCK: RT: Fix aborting scripts prematurely after pausingPaul Gilbert
2015-08-21SHERLOCK: 3DO: Cleanup of conversation message playbackPaul Gilbert
2015-08-20SHERLOCK: RT: Fix crash in intro sequencePaul Gilbert
2015-08-19SHERLOCK: RT: Clear sequence stack when changing scenesPaul Gilbert
2015-08-18SHERLOCK: Standardize sequence stack code for both gamesPaul Gilbert
2015-08-17SHERLOCK: Rename talk to initTalkPaul Gilbert
2015-08-17SHERLOCK: RT: Properly crop long speech filenamesPaul Gilbert
2015-08-17SHERLOCK: RT: Merge setStillSequence & setListenSequence methodsPaul Gilbert
2015-08-16SHERLOCK: RT: Add missing talk sequence stack handlingPaul Gilbert
2015-08-15SHERLOCK: Fix saving/loading when characters are movingPaul Gilbert
2015-08-14SHERLOCK: RT: Fix setting up speech file to use during cutscenesPaul Gilbert
2015-08-13SHERLOCK: RT: SImplification of old speech codePaul Gilbert
2015-08-12SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles settingPaul Gilbert
2015-08-11SHERLOCK: RT: Fix playing all the voice files in a conversationPaul Gilbert
2015-08-10SHERLOCK: RT: Beginnings of speech codePaul Gilbert
2015-08-07SHERLOCK: RT: Fix display when characters have nothing to sayPaul Gilbert
2015-08-07SHERLOCK: RT: Fix crash executing scripts that clear their own dataPaul Gilbert
2015-08-07SHERLOCK: SS: Cleaned up handling of 3DO portrait playbackPaul Gilbert
2015-08-02SHERLOCK: RT: Minor differences in talk codePaul Gilbert
2015-08-02SHERLOCK: RT: Refactoring and cleanup for Foolscap puzzlePaul Gilbert
2015-08-02SHERLOCK: RT: Implement Tattoo cmdCallTalkFilePaul Gilbert
2015-07-26SHERLOCK: RT: Fix filled beaker not being a hotspot in lab scenePaul Gilbert
2015-07-21SHERLOCK: RT: Keep lab scene widget active after displaying messagesPaul Gilbert
2015-07-18SHERLOCK: RT: Implement Escape key handling in waitForMorePaul Gilbert
2015-07-12SHERLOCK: RT: Fix for starting talk with characteresPaul Gilbert
2015-07-12SHERLOCK: RT: Implement talking to charactersPaul Gilbert
2015-07-05SHERLOCK: RT: Don't run secondary scripts if an anim is activePaul Gilbert
2015-07-05SHERLOCK: RT: Changes for doScript method ending codePaul Gilbert
2015-07-05SHERLOCK: RT: Fixes to display talk windowPaul Gilbert
2015-07-04SHERLOCK: Use IS_ROSE_TATTOO / IS_SERRATED_SCALPEL in more placesFilippos Karapetis
2015-07-03SHERLOCK: RT: Hook talk widget refresh into talk logicPaul Gilbert
2015-07-01SHERLOCK: RT: Fix infinite empty talk dialog in introPaul Gilbert
2015-06-30SHERLOCK: Change _lookPosition to use PositionFacingPaul Gilbert
2015-06-25SHERLOCK: RT: Further split-off of Scalpel-specific codePaul Gilbert
2015-06-18SHERLOCK: RT: Create pullNPCPaths to call each NPC's pullNPCPath methodPaul Gilbert
2015-06-14SHERLOCK: remove inline from Talk::isOpcode()Martin Kiewitz
2015-06-14SHERLOCK: SS: fix talkInterf to handle int. charsMartin Kiewitz
2015-06-14SHERLOCK: RT: Fix player animation when enterng scenePaul Gilbert
2015-06-14SHERLOCK: fixedText class to support localizationsMartin Kiewitz
2015-06-13SHERLOCK: Further changes for different opcode rangesPaul Gilbert
2015-06-13SHERLOCK: 3DO: talk movie playback changesMartin Kiewitz
2015-06-13SHERLOCK: 3DO: movie playback for script eventsMartin Kiewitz
2015-06-13SHERLOCK: 3DO: support for talk moviesMartin Kiewitz
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert