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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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talk.cpp
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Author
2015-06-25
SHERLOCK: RT: Further split-off of Scalpel-specific code
Paul Gilbert
2015-06-18
SHERLOCK: RT: Create pullNPCPaths to call each NPC's pullNPCPath method
Paul Gilbert
2015-06-14
SHERLOCK: remove inline from Talk::isOpcode()
Martin Kiewitz
2015-06-14
SHERLOCK: SS: fix talkInterf to handle int. chars
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Fix player animation when enterng scene
Paul Gilbert
2015-06-14
SHERLOCK: fixedText class to support localizations
Martin Kiewitz
2015-06-13
SHERLOCK: Further changes for different opcode ranges
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: talk movie playback changes
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: movie playback for script events
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: support for talk movies
Martin Kiewitz
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: Move walkToCoords from People to Person
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Fix loading talk/script statements
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-12
SHERLOCK: RT: Initial implementation of cmdWalkHolmesToCoords
Filippos Karapetis
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-07
SHERLOCK: Fix cmdWalkToCoords
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-07
SHERLOCK: Fix for switching speakers
Paul Gilbert
2015-06-07
SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIER
Filippos Karapetis
2015-06-07
SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementation
Filippos Karapetis
2015-06-07
SHERLOCK: Implemented talk/listen sequence methods
Paul Gilbert
2015-06-06
SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalk
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-06
SHERLOCK: Created common base class for Sprite and Object
Paul Gilbert
2015-06-06
SHERLOCK: Increase size of RT _talkHistory
Paul Gilbert
2015-06-05
SHERLOCK: Move the Talk descendant classes into their own files
Paul Gilbert
2015-06-05
SHERLOCK: Implement cmdMouseOnOff opcode
Paul Gilbert
2015-06-05
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Paul Gilbert
2015-06-03
SHERLOCK: Fix gcc warnings
Paul Gilbert
2015-06-03
SHERLOCK: Implemented setObjTalkSequence methods
Paul Gilbert
2015-06-01
SHERLOCK: Add extra constructor field initializations
Paul Gilbert
2015-05-31
SHERLOCK: Fix regression in conversations
Torbjörn Andersson
2015-05-30
SHERLOCK: Fix restoring info line when talk window closes
Paul Gilbert
2015-05-28
SHERLOCK: Moving split up classes into their own files
Paul Gilbert
2015-05-27
SHERLOCK: Implemented initial background clearing of RT doBgAnim
Paul Gilbert
2015-05-25
SHERLOCK: Cleanup of checkBgShapes and updateBackground
Paul Gilbert
2015-05-24
SHERLOCK: Fix People data initialization and general start fixes
Paul Gilbert
2015-05-24
SHERLOCK: Implement cmdNextSong
Paul Gilbert
2015-05-24
SHERLOCK: Implement cmdSetNPCWalkGraphics method
Paul Gilbert
2015-05-24
SHERLOCK: Fix script opcode table lookup
Paul Gilbert
2015-05-24
SHERLOCK: Implement method stubs for Tattoo opcodes
Paul Gilbert
2015-05-24
SHERLOCK: Splitting Talk up to implement individual opcode methods
Paul Gilbert
2015-05-24
SHERLOCK: Fully implemented RT opcodes array
Paul Gilbert
2015-05-24
SHERLOCK: Create separate opcode list for Scalpel vs Tattoo
Paul Gilbert
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-21
SHERLOCK: Replaced second MAX_PEOPLE definition with _characters.size()
Paul Gilbert
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