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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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talk.h
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Author
2015-08-19
SHERLOCK: RT: Clear sequence stack when changing scenes
Paul Gilbert
2015-08-18
SHERLOCK: Standardize sequence stack code for both games
Paul Gilbert
2015-08-17
SHERLOCK: Rename talk to initTalk
Paul Gilbert
2015-08-17
SHERLOCK: RT: Extra integrity checks for the _talkSequenceStack
Paul Gilbert
2015-08-17
SHERLOCK: RT: Merge setStillSequence & setListenSequence methods
Paul Gilbert
2015-08-16
SHERLOCK: RT: Add missing talk sequence stack handling
Paul Gilbert
2015-08-10
SHERLOCK: RT: Beginnings of speech code
Paul Gilbert
2015-08-07
SHERLOCK: RT: Fix display when characters have nothing to say
Paul Gilbert
2015-08-07
SHERLOCK: SS: Cleaned up handling of 3DO portrait playback
Paul Gilbert
2015-08-02
SHERLOCK: RT: Implement Tattoo cmdCallTalkFile
Paul Gilbert
2015-07-12
SHERLOCK: RT: Fix conversation replies when talking to characters
Paul Gilbert
2015-07-03
SHERLOCK: RT: Hook talk widget refresh into talk logic
Paul Gilbert
2015-07-03
SHERLOCK: RT: Implement talk dialog handleEvents
Paul Gilbert
2015-07-01
SHERLOCK: RT: Fix infinite empty talk dialog in intro
Paul Gilbert
2015-06-25
SHERLOCK: RT: Further split-off of Scalpel-specific code
Paul Gilbert
2015-06-23
SHERLOCK: RT: Beginnings of talk window widget class
Paul Gilbert
2015-06-14
SHERLOCK: remove virtual from Talk::isOpcode()
Martin Kiewitz
2015-06-14
SHERLOCK: remove inline from Talk::isOpcode()
Martin Kiewitz
2015-06-14
SHERLOCK: fix build
Martin Kiewitz
2015-06-14
SHERLOCK: SS: fix talkInterf to handle int. chars
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: movie playback for script events
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: support for talk movies
Martin Kiewitz
2015-06-12
SHERLOCK: RT: Fix loading talk/script statements
Paul Gilbert
2015-06-12
SHERLOCK: RT: Initial implementation of cmdWalkHolmesToCoords
Filippos Karapetis
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-07
SHERLOCK: Add missing OP_END_TEXT_WINDOW opcode
Paul Gilbert
2015-06-07
SHERLOCK: Fix mistakes in opcode lists
Paul Gilbert
2015-06-07
SHERLOCK: Fix for switching speakers
Paul Gilbert
2015-06-07
SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementation
Filippos Karapetis
2015-06-07
SHERLOCK: Implemented talk/listen sequence methods
Paul Gilbert
2015-06-06
SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalk
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-06
SHERLOCK: Created common base class for Sprite and Object
Paul Gilbert
2015-06-06
SHERLOCK: Increase size of RT _talkHistory
Paul Gilbert
2015-06-05
SHERLOCK: Move the Talk descendant classes into their own files
Paul Gilbert
2015-06-03
SHERLOCK: Implemented setObjTalkSequence methods
Paul Gilbert
2015-05-30
SHERLOCK: Silence GCC warning.
Torbjörn Andersson
2015-05-27
SHERLOCK: Implemented initial background clearing of RT doBgAnim
Paul Gilbert
2015-05-24
SHERLOCK: Implement method stubs for Tattoo opcodes
Paul Gilbert
2015-05-24
SHERLOCK: Splitting Talk up to implement individual opcode methods
Paul Gilbert
2015-05-24
SHERLOCK: Fully implemented RT opcodes array
Paul Gilbert
2015-05-24
SHERLOCK: Create separate opcode list for Scalpel vs Tattoo
Paul Gilbert
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-21
SHERLOCK: Clean up initialization and handling of NPC data
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-17
SHERLOCK: Beginnings of UserInterface split for Scalpel vs Tattoo
Paul Gilbert
2015-05-14
SHERLOCK: Remove redundant _scriptCurrentIndex field
Paul Gilbert
2015-05-09
SHERLOCK: Remove duplicated _converseNum field from Journal
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-06
SHERLOCK: Dropped _saveSeqNum in favor of _savedSequences size
Paul Gilbert
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