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path: root/engines/sherlock/tattoo/tattoo_people.cpp
AgeCommit message (Expand)Author
2016-02-12SHERLOCK: RT: Fix conversation crash German Lawton's housePaul Gilbert
2015-10-11SHERLOCK: RT: Fix memory leak in TattooPersonPaul Gilbert
2015-09-17SHERLOCK: RT: Fix crash clicking outside cards in card gamePaul Gilbert
2015-09-14SHERLOCK: Reduce the scope of several variables.Strangerke
2015-08-30SHERLOCK: Syntax fixesPaul Gilbert
2015-08-29SHERLOCK: Fix comment typosTorbjörn Andersson
2015-08-27SHERLOCK: RT: Reset _npcIndex when loading savegamePaul Gilbert
2015-08-27SHERLOCK: RT: Fix incorrect Watson movement at Aerodrome scenePaul Gilbert
2015-08-23SHERLOCK: RT: Fix Watson going off-screen in Cambridge scenePaul Gilbert
2015-08-22SHERLOCK: RT: Workaround for occasional crash changing char sequencePaul Gilbert
2015-08-18SHERLOCK: Standardize sequence stack code for both gamesPaul Gilbert
2015-08-16SHERLOCK: RT: Fix return of findSpeakerPaul Gilbert
2015-08-16SHERLOCK: Further fixes to character movement across savesPaul Gilbert
2015-08-15SHERLOCK: Fix saving/loading when characters are movingPaul Gilbert
2015-08-15SHERLOCK: RT: Fix freeing character _altImages when done withPaul Gilbert
2015-08-15SHERLOCK: RT: Return correct speaker index from findSpeaker for HolmesPaul Gilbert
2015-08-06SHERLOCK: RT: Properly implement cmdWalkHolmesAndNPCToCoordsPaul Gilbert
2015-08-02SHERLOCK: RT: Fix NPC initialization when they start walkingPaul Gilbert
2015-08-02SHERLOCK: RT: Fix NPC movement to original pos in pullNPCStackPaul Gilbert
2015-08-01SHERLOCK: RT: Fix setting default _lookPos in scrolled scenesPaul Gilbert
2015-07-31SHERLOCK: RT: Fix saving so Watson's walk sequences can be set on loadingPaul Gilbert
2015-07-25SHERLOCK: RT: Fix centering screen on person when scene startsPaul Gilbert
2015-07-12SHERLOCK: RT: Fix Holmes walking when moving to talk to characterPaul Gilbert
2015-07-12SHERLOCK: RT: Implement walkHolmesToNPCPaul Gilbert
2015-07-07SHERLOCK: RT: Fix Valgrind issuesPaul Gilbert
2015-07-06SHERLOCK: RT: Fix characters walking off-screenPaul Gilbert
2015-07-05SHERLOCK: RT: Cleanup and fleshing out of savingPaul Gilbert
2015-07-04SHERLOCK: RT: Additional constants for flags and charactersPaul Gilbert
2015-07-02SHERLOCK: RT: Cleanup of Exit class and fix exiting scenesPaul Gilbert
2015-07-02SHERLOCK: RT: Fix moving too far vertically when walkingPaul Gilbert
2015-07-01SHERLOCK: RT: Fix missing code in setWalkingPaul Gilbert
2015-06-27SHERLOCK: RT: Fix walking with a very close destPaul Gilbert
2015-06-18SHERLOCK: RT: Create pullNPCPaths to call each NPC's pullNPCPath methodPaul Gilbert
2015-06-17SHERLOCK: RT: Implemented pullNPCPathPaul Gilbert
2015-06-17SHERLOCK: RT: Implement updateNPCPaul Gilbert
2015-06-17SHERLOCK: RT: Implement walkToCoordsPaul Gilbert
2015-06-14SHERLOCK: RT: Fix walking with segments more than 10 steps longPaul Gilbert
2015-06-14SHERLOCK: Silence two other GCC warningsTorbjörn Andersson
2015-06-14SHERLOCK: RT: Fix loading of _altImages when necessaryPaul Gilbert
2015-06-14SHERLOCK: RT: Move more methods from Sprite to TattooPersonPaul Gilbert
2015-06-14SHERLOCK: Move _walkDest from People to PersonPaul Gilbert
2015-06-14SHERLOCK: RT: Fix player movement whilst walkingPaul Gilbert
2015-06-14SHERLOCK: RT: Fix player animation when enterng scenePaul Gilbert
2015-06-14SHERLOCK: RT: Fix initialization of character animation sequencesPaul Gilbert
2015-06-14SHERLOCK: RT: Implemented walk setupPaul Gilbert
2015-06-13SHERLOCK: RT: Fix initial facing of characters within scenePaul Gilbert
2015-06-13SHERLOCK: RT: Implement setWalkingPaul Gilbert
2015-06-13SHERLOCK: Initial implementation of the NPC-related opcodesFilippos Karapetis
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: Split up loadWalk into descendent classesPaul Gilbert