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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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tattoo
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tattoo_people.cpp
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Author
2015-08-18
SHERLOCK: Standardize sequence stack code for both games
Paul Gilbert
2015-08-16
SHERLOCK: RT: Fix return of findSpeaker
Paul Gilbert
2015-08-16
SHERLOCK: Further fixes to character movement across saves
Paul Gilbert
2015-08-15
SHERLOCK: Fix saving/loading when characters are moving
Paul Gilbert
2015-08-15
SHERLOCK: RT: Fix freeing character _altImages when done with
Paul Gilbert
2015-08-15
SHERLOCK: RT: Return correct speaker index from findSpeaker for Holmes
Paul Gilbert
2015-08-06
SHERLOCK: RT: Properly implement cmdWalkHolmesAndNPCToCoords
Paul Gilbert
2015-08-02
SHERLOCK: RT: Fix NPC initialization when they start walking
Paul Gilbert
2015-08-02
SHERLOCK: RT: Fix NPC movement to original pos in pullNPCStack
Paul Gilbert
2015-08-01
SHERLOCK: RT: Fix setting default _lookPos in scrolled scenes
Paul Gilbert
2015-07-31
SHERLOCK: RT: Fix saving so Watson's walk sequences can be set on loading
Paul Gilbert
2015-07-25
SHERLOCK: RT: Fix centering screen on person when scene starts
Paul Gilbert
2015-07-12
SHERLOCK: RT: Fix Holmes walking when moving to talk to character
Paul Gilbert
2015-07-12
SHERLOCK: RT: Implement walkHolmesToNPC
Paul Gilbert
2015-07-07
SHERLOCK: RT: Fix Valgrind issues
Paul Gilbert
2015-07-06
SHERLOCK: RT: Fix characters walking off-screen
Paul Gilbert
2015-07-05
SHERLOCK: RT: Cleanup and fleshing out of saving
Paul Gilbert
2015-07-04
SHERLOCK: RT: Additional constants for flags and characters
Paul Gilbert
2015-07-02
SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes
Paul Gilbert
2015-07-02
SHERLOCK: RT: Fix moving too far vertically when walking
Paul Gilbert
2015-07-01
SHERLOCK: RT: Fix missing code in setWalking
Paul Gilbert
2015-06-27
SHERLOCK: RT: Fix walking with a very close dest
Paul Gilbert
2015-06-18
SHERLOCK: RT: Create pullNPCPaths to call each NPC's pullNPCPath method
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implemented pullNPCPath
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement updateNPC
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement walkToCoords
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix walking with segments more than 10 steps long
Paul Gilbert
2015-06-14
SHERLOCK: Silence two other GCC warnings
Torbjörn Andersson
2015-06-14
SHERLOCK: RT: Fix loading of _altImages when necessary
Paul Gilbert
2015-06-14
SHERLOCK: RT: Move more methods from Sprite to TattooPerson
Paul Gilbert
2015-06-14
SHERLOCK: Move _walkDest from People to Person
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix player movement whilst walking
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix player animation when enterng scene
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix initialization of character animation sequences
Paul Gilbert
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
2015-06-13
SHERLOCK: RT: Fix initial facing of characters within scene
Paul Gilbert
2015-06-13
SHERLOCK: RT: Implement setWalking
Paul Gilbert
2015-06-13
SHERLOCK: Initial implementation of the NPC-related opcodes
Filippos Karapetis
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: Split up loadWalk into descendent classes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-11
SHERLOCK: RT: Implemented gotoStand
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-07
SHERLOCK: Fix for switching speakers
Paul Gilbert
2015-06-07
SHERLOCK: Implemented talk/listen sequence methods
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert