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path: root/engines/sherlock/tattoo/tattoo_people.h
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2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-05-07SHERLOCK: RT: Fix some namespace commentsPaul Gilbert
2015-10-11SHERLOCK: RT: Fix memory leak in TattooPersonPaul Gilbert
2015-08-29SHERLOCK: Fix comment typosTorbjörn Andersson
2015-08-17SHERLOCK: RT: Merge setStillSequence & setListenSequence methodsPaul Gilbert
2015-08-06SHERLOCK: RT: Properly implement cmdWalkHolmesAndNPCToCoordsPaul Gilbert
2015-08-02SHERLOCK: RT: Fix NPC movement to original pos in pullNPCStackPaul Gilbert
2015-07-25SHERLOCK: RT: Fix centering screen on person when scene startsPaul Gilbert
2015-07-12SHERLOCK: RT: Implement walkHolmesToNPCPaul Gilbert
2015-07-06SHERLOCK: RT: Fix characters walking off-screenPaul Gilbert
2015-07-05SHERLOCK: RT: Cleanup and fleshing out of savingPaul Gilbert
2015-07-03SHERLOCK: RT: Implement talk dialog handleEventsPaul Gilbert
2015-06-18SHERLOCK: RT: Create pullNPCPaths to call each NPC's pullNPCPath methodPaul Gilbert
2015-06-17SHERLOCK: RT: Implemented pullNPCPathPaul Gilbert
2015-06-17SHERLOCK: RT: Implement updateNPCPaul Gilbert
2015-06-17SHERLOCK: RT: Implement walkToCoordsPaul Gilbert
2015-06-14SHERLOCK: RT: Fix walking with segments more than 10 steps longPaul Gilbert
2015-06-14SHERLOCK: RT: Move more methods from Sprite to TattooPersonPaul Gilbert
2015-06-14SHERLOCK: RT: Implemented walk setupPaul Gilbert
2015-06-13SHERLOCK: Initial implementation of the NPC-related opcodesFilippos Karapetis
This includes cmdWalkHolmesAndNPCToCAnimation, cmdWalkNPCToCAnimation, cmdWalkNPCToCoords and cmdWalkHomesAndNPCToCoords
2015-06-12SHERLOCK: Split up loadWalk into descendent classesPaul Gilbert
2015-06-12SHERLOCK: RT: Move RT fields added to Person to TattooPersonPaul Gilbert
2015-06-11SHERLOCK: Refactor setWalking into Person classesPaul Gilbert
2015-06-11SHERLOCK: Refactor gotoStand into Person classesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
Tattoo has some different Sprite methods, and since Person descends from Sprite, need to create descendents from it. And this has also necessitated some refactoring of People class's _data array
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-07SHERLOCK: Refactoring, cleanup, and fixes for savegame codePaul Gilbert
2015-06-07SHERLOCK: Implemented talk/listen sequence methodsPaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert