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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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tattoo
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tattoo_people.h
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2016-05-07
SHERLOCK: RT: Fix some namespace comments
Paul Gilbert
2015-10-11
SHERLOCK: RT: Fix memory leak in TattooPerson
Paul Gilbert
2015-08-29
SHERLOCK: Fix comment typos
Torbjörn Andersson
2015-08-17
SHERLOCK: RT: Merge setStillSequence & setListenSequence methods
Paul Gilbert
2015-08-06
SHERLOCK: RT: Properly implement cmdWalkHolmesAndNPCToCoords
Paul Gilbert
2015-08-02
SHERLOCK: RT: Fix NPC movement to original pos in pullNPCStack
Paul Gilbert
2015-07-25
SHERLOCK: RT: Fix centering screen on person when scene starts
Paul Gilbert
2015-07-12
SHERLOCK: RT: Implement walkHolmesToNPC
Paul Gilbert
2015-07-06
SHERLOCK: RT: Fix characters walking off-screen
Paul Gilbert
2015-07-05
SHERLOCK: RT: Cleanup and fleshing out of saving
Paul Gilbert
2015-07-03
SHERLOCK: RT: Implement talk dialog handleEvents
Paul Gilbert
2015-06-18
SHERLOCK: RT: Create pullNPCPaths to call each NPC's pullNPCPath method
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implemented pullNPCPath
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement updateNPC
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement walkToCoords
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix walking with segments more than 10 steps long
Paul Gilbert
2015-06-14
SHERLOCK: RT: Move more methods from Sprite to TattooPerson
Paul Gilbert
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
2015-06-13
SHERLOCK: Initial implementation of the NPC-related opcodes
Filippos Karapetis
This includes cmdWalkHolmesAndNPCToCAnimation, cmdWalkNPCToCAnimation, cmdWalkNPCToCoords and cmdWalkHomesAndNPCToCoords
2015-06-12
SHERLOCK: Split up loadWalk into descendent classes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
Tattoo has some different Sprite methods, and since Person descends from Sprite, need to create descendents from it. And this has also necessitated some refactoring of People class's _data array
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-07
SHERLOCK: Implemented talk/listen sequence methods
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert