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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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tattoo
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tattoo_scene.cpp
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Author
2015-08-21
SHERLOCK: Remove unused variable
Torbjörn Andersson
2015-08-19
SHERLOCK: RT: Clear sequence stack when changing scenes
Paul Gilbert
2015-08-17
SHERLOCK: RT: Extra integrity checks for the _talkSequenceStack
Paul Gilbert
2015-08-15
SHERLOCK: RT: Implemented setMusicVolume, cleanup of sound code
Paul Gilbert
2015-08-15
SHERLOCK: RT: Fix resetting sprite sequences
Paul Gilbert
2015-08-09
SHERLOCK: RT: Fix drawing last frame of animations
Paul Gilbert
2015-08-08
SHERLOCK: RT: Fix loading savegames when credits are active
Paul Gilbert
2015-07-31
SHERLOCK: RT: Fix initialization of Watson's default talk file
Paul Gilbert
2015-07-31
SHERLOCK: RT: Mousing over an NPC overrides any bg object at the same place
Paul Gilbert
2015-07-31
SHERLOCK: RT: Fix inventory tooltips when in a scene with a mask
Paul Gilbert
2015-07-30
SHERLOCK: RT: Fix flickering tooltips in scenes with a mask
Paul Gilbert
2015-07-26
SHERLOCK: RT: Stop windows from going off-screen to the right
Paul Gilbert
2015-07-26
SHERLOCK: RT: Correct order of precedence of shapes in findBgShape
Paul Gilbert
2015-07-25
SHERLOCK: RT: Add RT version of default scene facing list
Paul Gilbert
2015-07-25
SHERLOCK: RT: Clean up handling of WidgetLab for lab table scene
Paul Gilbert
2015-07-22
SHERLOCK: RT: Split TattooEngine code into separate widget classes
Paul Gilbert
2015-07-20
SHERLOCK: RT: Fix showing tooltips for solid objects in lab scene
Paul Gilbert
2015-07-20
SHERLOCK: RT: Beginnings of lab table widget class
Paul Gilbert
2015-07-10
SHERLOCK: RT: Don't run setNPCPath after loading a savegame
Paul Gilbert
2015-07-10
SHERLOCK: RT: Fix interacting with characters
Paul Gilbert
2015-07-08
SHERLOCK: RT: Fix screen drawing when actively scrolling screen
Paul Gilbert
2015-07-04
SHERLOCK: RT: Consolidate scroll position into the Screen class
Paul Gilbert
2015-07-03
SHERLOCK: RT: Beginnings of scrolling scene support
Paul Gilbert
2015-07-02
SHERLOCK: RT: Show arrow cursors when mouse is on exit zones
Paul Gilbert
2015-07-01
SHERLOCK: RT: Implement cmdPlaySong opcode
Paul Gilbert
2015-07-01
SHERLOCK: Split up closestZone versions for each game
Paul Gilbert
2015-07-01
SHERLOCK: RT: Move ADJUST_CORD usage to initial anim loading
Paul Gilbert
2015-06-30
SHERLOCK: RT: Fix order of drawing sprites and on-screen widgets
Paul Gilbert
2015-06-27
SHERLOCK: RT: Properly implement StreamingImageFile class
Paul Gilbert
2015-06-21
SHERLOCK: RT: Move journal code used by both games back to Journal
Paul Gilbert
2015-06-21
SHERLOCK: RT: Move mask code to TattooUserInterface
Paul Gilbert
2015-06-21
SHERLOCK: RT: Beginnings of journal display
Paul Gilbert
2015-06-18
SHERLOCK: RT: Fix animating wait cursor
Paul Gilbert
2015-06-15
SHERLOCK: RT: Fix display of tooltip for on-screen objects
Paul Gilbert
2015-06-15
SHERLOCK: RT: Initial implementation of XMI music support for RT
Filippos Karapetis
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
2015-06-13
SHERLOCK: RT: Replace values of 256 with SCALING_THRESHOLD
Paul Gilbert
2015-06-13
SHERLOCK: Clean up ADJUST_COORD slightly
Filippos Karapetis
2015-06-13
SHERLOCK: RT: Reset _runningProlog when loading a savegame
Paul Gilbert
2015-06-13
SHERLOCK: RT: Implemented handleInput method
Paul Gilbert
2015-06-13
SHERLOCK: adjust vars b/c last 3DO cAnim commit
Martin Kiewitz
2015-06-13
SHERLOCK: Remove unused variables
Strangerke
2015-06-13
SHERLOCK: Reduce the scope of some variables, add a couple of CHECKMEs
Strangerke
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Refactor and remove remaining uses of MAX_NPC
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Fix memory corruption when displaying map
Paul Gilbert
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