aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/tattoo/tattoo_user_interface.cpp
AgeCommit message (Expand)Author
2015-08-19SHERLOCK: RT: Clear sequence stack when changing scenesPaul Gilbert
2015-08-17SHERLOCK: Rename talk to initTalkPaul Gilbert
2015-08-17SHERLOCK: RT: Extra integrity checks for the _talkSequenceStackPaul Gilbert
2015-08-13SHERLOCK: RT: Revert lookAtObject to use playSoundPaul Gilbert
2015-08-11SHERLOCK: RT: Don't error out if a speech resource doesn't existPaul Gilbert
2015-08-08SHERLOCK: RT: Show the GMM if user clicks when credits are being displayedPaul Gilbert
2015-08-08SHERLOCK: RT: Implemented pickUpObjectPaul Gilbert
2015-08-02SHERLOCK: RT: Fix saving in the lab table scenePaul Gilbert
2015-08-01SHERLOCK: RT: Fix setting default _lookPos in scrolled scenesPaul Gilbert
2015-07-31SHERLOCK: RT: Fix rendering of of scene masksPaul Gilbert
2015-07-30SHERLOCK: RT: Further fixes for _lookupTable1 initPaul Gilbert
2015-07-30SHERLOCK: RT: Fix initialization of _lookupTable1Paul Gilbert
2015-07-30SHERLOCK: RT: Fix flickering tooltips in scenes with a maskPaul Gilbert
2015-07-28SHERLOCK: RT: Properly redraw screen after closing journalPaul Gilbert
2015-07-26SHERLOCK: RT: Stop windows from going off-screen to the rightPaul Gilbert
2015-07-26SHERLOCK: RT: Implement Files dialog event handlingPaul Gilbert
2015-07-25SHERLOCK: RT: Implemented rendering of Files dialogPaul Gilbert
2015-07-25SHERLOCK: RT: Clean up handling of WidgetLab for lab table scenePaul Gilbert
2015-07-25SHERLOCK: RT: Hook up ScummVM save/load dialogs in-gamePaul Gilbert
2015-07-24SHERLOCK: RT: Skeleton class for Files dialogPaul Gilbert
2015-07-24SHERLOCK: RT: Rendering fixes for Options & Quit dialogsPaul Gilbert
2015-07-23SHERLOCK: RT: Implement Options dialog event handlingPaul Gilbert
2015-07-23SHERLOCK: RT: Implemented Options dialog renderingPaul Gilbert
2015-07-22SHERLOCK: RT: Beginnings of Options dialog widget classPaul Gilbert
2015-07-22SHERLOCK: RT: Implement maskAreaPaul Gilbert
2015-07-22SHERLOCK: RT: Split TattooEngine code into separate widget classesPaul Gilbert
2015-07-21SHERLOCK: RT: Fix compiler warningsPaul Gilbert
2015-07-21SHERLOCK: RT: Implement creditsPaul Gilbert
2015-07-21SHERLOCK: RT: Keep lab scene widget active after displaying messagesPaul Gilbert
2015-07-20SHERLOCK: RT: Fix showing tooltips for solid objects in lab scenePaul Gilbert
2015-07-20SHERLOCK: RT: Beginnings of lab table widget classPaul Gilbert
2015-07-19SHERLOCK: RT: Fix walking when the screen is scrolledPaul Gilbert
2015-07-19SHERLOCK: RT: Hide any active tooltip when the scene changesPaul Gilbert
2015-07-19SHERLOCK: RT: Implement using items on scene objectsPaul Gilbert
2015-07-18SHERLOCK: RT: Fix showing look window for inventory itemsPaul Gilbert
2015-07-15SHERLOCK: Improve flagging for can load/savePaul Gilbert
2015-07-13SHERLOCK: RT: Fix derived declaration of banishWindowPaul Gilbert
2015-07-09SHERLOCK: RT: Only show tooltips when no action is activePaul Gilbert
2015-07-08SHERLOCK: RT: Fix default left click actions for objectsPaul Gilbert
2015-07-08SHERLOCK: RT: Fix display of inventory in scrolled scenesPaul Gilbert
2015-07-07SHERLOCK: RT: Fix display of verb menu in wide-screen scenesPaul Gilbert
2015-07-04SHERLOCK: RT: Change bool switch to an if statementPaul Gilbert
2015-07-04SHERLOCK: RT: Consolidate scroll position into the Screen classPaul Gilbert
2015-07-04SHERLOCK: RT: Additional constants for flags and charactersPaul Gilbert
2015-07-03SHERLOCK: RT: Beginnings of scrolling scene supportPaul Gilbert
2015-07-03SHERLOCK: RT: Implement scrollbar event handlingPaul Gilbert
2015-07-02SHERLOCK: RT: Implemented render method for talk dialogPaul Gilbert
2015-07-02SHERLOCK: RT: Fix looking at charactersPaul Gilbert
2015-07-01SHERLOCK: RT: Move ADJUST_CORD usage to initial anim loadingPaul Gilbert
2015-06-30SHERLOCK: Change _lookPosition to use PositionFacingPaul Gilbert