index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
sherlock
/
tattoo
/
tattoo_user_interface.cpp
Age
Commit message (
Expand
)
Author
2015-08-19
SHERLOCK: RT: Clear sequence stack when changing scenes
Paul Gilbert
2015-08-17
SHERLOCK: Rename talk to initTalk
Paul Gilbert
2015-08-17
SHERLOCK: RT: Extra integrity checks for the _talkSequenceStack
Paul Gilbert
2015-08-13
SHERLOCK: RT: Revert lookAtObject to use playSound
Paul Gilbert
2015-08-11
SHERLOCK: RT: Don't error out if a speech resource doesn't exist
Paul Gilbert
2015-08-08
SHERLOCK: RT: Show the GMM if user clicks when credits are being displayed
Paul Gilbert
2015-08-08
SHERLOCK: RT: Implemented pickUpObject
Paul Gilbert
2015-08-02
SHERLOCK: RT: Fix saving in the lab table scene
Paul Gilbert
2015-08-01
SHERLOCK: RT: Fix setting default _lookPos in scrolled scenes
Paul Gilbert
2015-07-31
SHERLOCK: RT: Fix rendering of of scene masks
Paul Gilbert
2015-07-30
SHERLOCK: RT: Further fixes for _lookupTable1 init
Paul Gilbert
2015-07-30
SHERLOCK: RT: Fix initialization of _lookupTable1
Paul Gilbert
2015-07-30
SHERLOCK: RT: Fix flickering tooltips in scenes with a mask
Paul Gilbert
2015-07-28
SHERLOCK: RT: Properly redraw screen after closing journal
Paul Gilbert
2015-07-26
SHERLOCK: RT: Stop windows from going off-screen to the right
Paul Gilbert
2015-07-26
SHERLOCK: RT: Implement Files dialog event handling
Paul Gilbert
2015-07-25
SHERLOCK: RT: Implemented rendering of Files dialog
Paul Gilbert
2015-07-25
SHERLOCK: RT: Clean up handling of WidgetLab for lab table scene
Paul Gilbert
2015-07-25
SHERLOCK: RT: Hook up ScummVM save/load dialogs in-game
Paul Gilbert
2015-07-24
SHERLOCK: RT: Skeleton class for Files dialog
Paul Gilbert
2015-07-24
SHERLOCK: RT: Rendering fixes for Options & Quit dialogs
Paul Gilbert
2015-07-23
SHERLOCK: RT: Implement Options dialog event handling
Paul Gilbert
2015-07-23
SHERLOCK: RT: Implemented Options dialog rendering
Paul Gilbert
2015-07-22
SHERLOCK: RT: Beginnings of Options dialog widget class
Paul Gilbert
2015-07-22
SHERLOCK: RT: Implement maskArea
Paul Gilbert
2015-07-22
SHERLOCK: RT: Split TattooEngine code into separate widget classes
Paul Gilbert
2015-07-21
SHERLOCK: RT: Fix compiler warnings
Paul Gilbert
2015-07-21
SHERLOCK: RT: Implement credits
Paul Gilbert
2015-07-21
SHERLOCK: RT: Keep lab scene widget active after displaying messages
Paul Gilbert
2015-07-20
SHERLOCK: RT: Fix showing tooltips for solid objects in lab scene
Paul Gilbert
2015-07-20
SHERLOCK: RT: Beginnings of lab table widget class
Paul Gilbert
2015-07-19
SHERLOCK: RT: Fix walking when the screen is scrolled
Paul Gilbert
2015-07-19
SHERLOCK: RT: Hide any active tooltip when the scene changes
Paul Gilbert
2015-07-19
SHERLOCK: RT: Implement using items on scene objects
Paul Gilbert
2015-07-18
SHERLOCK: RT: Fix showing look window for inventory items
Paul Gilbert
2015-07-15
SHERLOCK: Improve flagging for can load/save
Paul Gilbert
2015-07-13
SHERLOCK: RT: Fix derived declaration of banishWindow
Paul Gilbert
2015-07-09
SHERLOCK: RT: Only show tooltips when no action is active
Paul Gilbert
2015-07-08
SHERLOCK: RT: Fix default left click actions for objects
Paul Gilbert
2015-07-08
SHERLOCK: RT: Fix display of inventory in scrolled scenes
Paul Gilbert
2015-07-07
SHERLOCK: RT: Fix display of verb menu in wide-screen scenes
Paul Gilbert
2015-07-04
SHERLOCK: RT: Change bool switch to an if statement
Paul Gilbert
2015-07-04
SHERLOCK: RT: Consolidate scroll position into the Screen class
Paul Gilbert
2015-07-04
SHERLOCK: RT: Additional constants for flags and characters
Paul Gilbert
2015-07-03
SHERLOCK: RT: Beginnings of scrolling scene support
Paul Gilbert
2015-07-03
SHERLOCK: RT: Implement scrollbar event handling
Paul Gilbert
2015-07-02
SHERLOCK: RT: Implemented render method for talk dialog
Paul Gilbert
2015-07-02
SHERLOCK: RT: Fix looking at characters
Paul Gilbert
2015-07-01
SHERLOCK: RT: Move ADJUST_CORD usage to initial anim loading
Paul Gilbert
2015-06-30
SHERLOCK: Change _lookPosition to use PositionFacing
Paul Gilbert
[next]