index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
sherlock
/
tattoo
/
widget_verbs.cpp
Age
Commit message (
Expand
)
Author
2015-08-22
SHERLOCK: RT: Add missing verb filter for actions starting with '*'
Paul Gilbert
2015-08-17
SHERLOCK: Rename talk to initTalk
Paul Gilbert
2015-08-08
SHERLOCK: RT: Implemented pickUpObject
Paul Gilbert
2015-08-07
SHERLOCK: RT: Fix showing verbs with * prefixed target actions
Paul Gilbert
2015-07-31
SHERLOCK: RT: Fix closing Verbs menu by clicking outside it
Paul Gilbert
2015-07-13
SHERLOCK: RT: Fix crash if clicking at very top of Verbs menu
Paul Gilbert
2015-07-12
SHERLOCK: RT: Fix initial highlighting when Verbs shown a second time
Paul Gilbert
2015-07-09
SHERLOCK: RT: Fix right-clicking other objects when Verbs menu is open
Paul Gilbert
2015-07-08
SHERLOCK: RT: Fix display of inventory in scrolled scenes
Paul Gilbert
2015-07-07
SHERLOCK: RT: Fix display of verb menu in wide-screen scenes
Paul Gilbert
2015-07-04
SHERLOCK: RT: Consolidate scroll position into the Screen class
Paul Gilbert
2015-06-29
SHERLOCK: RT: Fix Coverity problems
Paul Gilbert
2015-06-28
SHERLOCK: RT: Implement initial inventory
Paul Gilbert
2015-06-26
SHERLOCK: RT: Finish display of right-click Verbs menu
Paul Gilbert
2015-06-26
SHERLOCK: Split FixedText into separate descendents for each game
Paul Gilbert
2015-06-21
SHERLOCK: RT: Implement inventory handleEvents
Paul Gilbert
2015-06-18
SHERLOCK: RT: Initial work on activateVerbMenu()
Filippos Karapetis
2015-06-16
SHERLOCK: RT: Implemented WidgetVerbs execute
Paul Gilbert
2015-06-15
SHERLOCK: Fix conditional with two different enumeration types
Matthew Hoops
2015-06-15
SHERLOCK: RT: Beginnings of UI widget classes
Paul Gilbert