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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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sherlock
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2015-06-21
SHERLOCK: RT: Implemented drawJournalControls
Paul Gilbert
2015-06-21
SHERLOCK: RT: Implement makeBGArea for converting to greyscale
Paul Gilbert
2015-06-21
SHERLOCK: RT: Move journal code used by both games back to Journal
Paul Gilbert
2015-06-21
SHERLOCK: RT: Move mask code to TattooUserInterface
Paul Gilbert
2015-06-21
SHERLOCK: RT: Beginnings of journal display
Paul Gilbert
2015-06-21
SHERLOCK: Split up Journal class for each game
Paul Gilbert
2015-06-21
SHERLOCK: RT: Implement inventory handleEvents
Paul Gilbert
2015-06-20
SHERLOCK: RT: Refactored map to use the tooltip widget
Paul Gilbert
2015-06-20
SHERLOCK: RT: Simplify drawing of tooltips
Paul Gilbert
2015-06-20
SHERLOCK: RT: Fix char tests to be unsigned in splitLines
Paul Gilbert
2015-06-20
SHERLOCK: RT: Create WidgetSceneTooltip descendant tooltip class
Paul Gilbert
2015-06-20
SHERLOCK: RT: Split tooltip text rendering into setText
Paul Gilbert
2015-06-19
SHERLOCK: RT: Added remaining rendering code for inventory widget
Paul Gilbert
2015-06-19
SHERLOCK: RT: Beginnings of inventory menu widget
Paul Gilbert
2015-06-18
SHERLOCK: RT: Fix animating wait cursor
Paul Gilbert
2015-06-18
SHERLOCK: RT: Replace some constant values with _opcodes[OP_NULL]
Paul Gilbert
2015-06-18
SHERLOCK: RT: Implement loading for the text window widget
Paul Gilbert
2015-06-18
SHERLOCK: RT: Implement font _yOffsets table
Paul Gilbert
2015-06-18
SHERLOCK: RT: Create pullNPCPaths to call each NPC's pullNPCPath method
Paul Gilbert
2015-06-18
SHERLOCK: RT: Initial work on activateVerbMenu()
Filippos Karapetis
2015-06-18
SHERLOCK: RT: Reduce code duplication when writing fancy strings
Filippos Karapetis
2015-06-18
SHERLOCK: Fix a couple of GCC warnings
Torbjörn Andersson
2015-06-17
SHERLOCK: RT: Remove unused local
Paul Gilbert
2015-06-17
SHERLOCK: RT: Remove old hard-coded walk block used for testing
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implemented pullNPCPath
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement updateNPC
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement walkToCoords
Paul Gilbert
2015-06-17
SHERLOCK: RT: Fix crash in second intro scene
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement lookatObject and printObjectDesc
Paul Gilbert
2015-06-16
SHERLOCK: RT: Implemented WidgetVerbs execute
Paul Gilbert
2015-06-15
SHERLOCK: Fix conditional with two different enumeration types
Matthew Hoops
2015-06-15
SHERLOCK: RT: Fix display of tooltip for on-screen objects
Paul Gilbert
2015-06-15
SHERLOCK: RT: Beginnings of UI widget classes
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix walking with segments more than 10 steps long
Paul Gilbert
2015-06-15
SHERLOCK: RT: Initial implementation of XMI music support for RT
Filippos Karapetis
2015-06-14
SHERLOCK: RT: Fix rendering name surface on map
Paul Gilbert
2015-06-14
SHERLOCK: Silence two other GCC warnings
Torbjörn Andersson
2015-06-14
SHERLOCK: RT: Fix loading of _altImages when necessary
Paul Gilbert
2015-06-14
SHERLOCK: RT: Move more methods from Sprite to TattooPerson
Paul Gilbert
2015-06-14
SHERLOCK: Move _walkDest from People to Person
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix player movement whilst walking
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix player animation when enterng scene
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix initialization of character animation sequences
Paul Gilbert
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
2015-06-13
SHERLOCK: Further changes for different opcode ranges
Paul Gilbert
2015-06-13
SHERLOCK: RT: Fix initial facing of characters within scene
Paul Gilbert
2015-06-13
SHERLOCK: RT: Replace values of 256 with SCALING_THRESHOLD
Paul Gilbert
2015-06-13
SHERLOCK: RT: Implement setWalking
Paul Gilbert
2015-06-13
SHERLOCK: Initial implementation of the NPC-related opcodes
Filippos Karapetis
2015-06-13
SHERLOCK: Simplify UseType to derive from ActionType
Paul Gilbert
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