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path: root/engines/sherlock/tattoo
AgeCommit message (Expand)Author
2015-06-13SHERLOCK: Remove unused variablesStrangerke
2015-06-13SHERLOCK: Reduce the scope of some variables, add a couple of CHECKMEsStrangerke
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: Move walkToCoords from People to PersonPaul Gilbert
2015-06-12SHERLOCK: RT: Implement animation structure changesPaul Gilbert
2015-06-12SHERLOCK: RT: Fix cmdSetNPCDescOnOff methodPaul Gilbert
2015-06-12SHERLOCK: RT: Fix initial globals flag values at startupPaul Gilbert
2015-06-12SHERLOCK: RT: Refactor and remove remaining uses of MAX_NPCPaul Gilbert
2015-06-12SHERLOCK: Split up loadWalk into descendent classesPaul Gilbert
2015-06-12SHERLOCK: RT: Move RT fields added to Person to TattooPersonPaul Gilbert
2015-06-12SHERLOCK: RT: Initial implementation of cmdWalkHolmesToCoordsFilippos Karapetis
2015-06-11SHERLOCK: RT: Implemented gotoStandPaul Gilbert
2015-06-11SHERLOCK: Refactor setWalking into Person classesPaul Gilbert
2015-06-11SHERLOCK: Refactor gotoStand into Person classesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
2015-06-11SHERLOCK: RT: Increase size of global flags arrayPaul Gilbert
2015-06-11SHERLOCK: RT: showCloseUp working betterPaul Gilbert
2015-06-11SHERLOCK: RT: map showCloseUp now partially workingPaul Gilbert
2015-06-11SHERLOCK: RT: Fix stream leak loading map dataPaul Gilbert
2015-06-11SHERLOCK: RT: Fix mouse clicking on the mapPaul Gilbert
2015-06-11SHERLOCK: Fix memory corruption when displaying mapPaul Gilbert
2015-06-12SHERLOCK: Implement the cmdRestorePeopleSequence opcode for Rose TattooFilippos Karapetis
2015-06-12SHERLOCK: Implement the rest of the NPC path opcodes for Rose TattooFilippos Karapetis
2015-06-11SHERLOCK: Implement the cmdSetNPCDescOnOff opcode for Rose TattooFilippos Karapetis
2015-06-11SHERLOCK: Fix displaying RT map when switching from another scenePaul Gilbert
2015-06-11SHERLOCK: RT map display partially workingPaul Gilbert
2015-06-10SHERLOCK: Implemented more support methods for RT mapPaul Gilbert
2015-06-10SHERLOCK: Add RT map data loadingPaul Gilbert
2015-06-08SHERLOCK: Add virtual destructors to Map classesPaul Gilbert
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-07SHERLOCK: Beginnings of Map descendent classesPaul Gilbert
2015-06-07SHERLOCK: Fix cmdSetNPCInfoLinePaul Gilbert
2015-06-07SHERLOCK: Refactoring, cleanup, and fixes for savegame codePaul Gilbert
2015-06-07SHERLOCK: Add missing OP_END_TEXT_WINDOW opcodePaul Gilbert
2015-06-07SHERLOCK: Fix mistakes in opcode listsPaul Gilbert
2015-06-07SHERLOCK: Fix for switching speakersPaul Gilbert
2015-06-07SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIERFilippos Karapetis
2015-06-07SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementationFilippos Karapetis
2015-06-07SHERLOCK: Implemented talk/listen sequence methodsPaul Gilbert
2015-06-06SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalkPaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-06SHERLOCK: Created common base class for Sprite and ObjectPaul Gilbert
2015-06-07SHERLOCK: Implement some more Rose Tattoo script opcodesFilippos Karapetis
2015-06-06SHERLOCK: Remove unused variablesPaul Gilbert
2015-06-06SHERLOCK: Add initialization of RT character portraits and namesPaul Gilbert
2015-06-07SHERLOCK: cmdTalkInterruptsDisable & cmdTalkInterruptsEnable are dummyFilippos Karapetis
2015-06-07SHERLOCK: Fix whitespaceFilippos Karapetis
2015-06-07SHERLOCK: Implement cmdSetNPCPosition opcodeFilippos Karapetis
2015-06-06SHERLOCK: Implement setupBGAreaPaul Gilbert
2015-06-06SHERLOCK: Implement cmdSetNPCOn and cmdSetNPCOff script commandsPaul Gilbert