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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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tattoo
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Author
2015-06-13
SHERLOCK: Remove unused variables
Strangerke
2015-06-13
SHERLOCK: Reduce the scope of some variables, add a couple of CHECKMEs
Strangerke
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: Move walkToCoords from People to Person
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Fix cmdSetNPCDescOnOff method
Paul Gilbert
2015-06-12
SHERLOCK: RT: Fix initial globals flag values at startup
Paul Gilbert
2015-06-12
SHERLOCK: RT: Refactor and remove remaining uses of MAX_NPC
Paul Gilbert
2015-06-12
SHERLOCK: Split up loadWalk into descendent classes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-12
SHERLOCK: RT: Initial implementation of cmdWalkHolmesToCoords
Filippos Karapetis
2015-06-11
SHERLOCK: RT: Implemented gotoStand
Paul Gilbert
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-11
SHERLOCK: RT: Increase size of global flags array
Paul Gilbert
2015-06-11
SHERLOCK: RT: showCloseUp working better
Paul Gilbert
2015-06-11
SHERLOCK: RT: map showCloseUp now partially working
Paul Gilbert
2015-06-11
SHERLOCK: RT: Fix stream leak loading map data
Paul Gilbert
2015-06-11
SHERLOCK: RT: Fix mouse clicking on the map
Paul Gilbert
2015-06-11
SHERLOCK: Fix memory corruption when displaying map
Paul Gilbert
2015-06-12
SHERLOCK: Implement the cmdRestorePeopleSequence opcode for Rose Tattoo
Filippos Karapetis
2015-06-12
SHERLOCK: Implement the rest of the NPC path opcodes for Rose Tattoo
Filippos Karapetis
2015-06-11
SHERLOCK: Implement the cmdSetNPCDescOnOff opcode for Rose Tattoo
Filippos Karapetis
2015-06-11
SHERLOCK: Fix displaying RT map when switching from another scene
Paul Gilbert
2015-06-11
SHERLOCK: RT map display partially working
Paul Gilbert
2015-06-10
SHERLOCK: Implemented more support methods for RT map
Paul Gilbert
2015-06-10
SHERLOCK: Add RT map data loading
Paul Gilbert
2015-06-08
SHERLOCK: Add virtual destructors to Map classes
Paul Gilbert
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Beginnings of Map descendent classes
Paul Gilbert
2015-06-07
SHERLOCK: Fix cmdSetNPCInfoLine
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-07
SHERLOCK: Add missing OP_END_TEXT_WINDOW opcode
Paul Gilbert
2015-06-07
SHERLOCK: Fix mistakes in opcode lists
Paul Gilbert
2015-06-07
SHERLOCK: Fix for switching speakers
Paul Gilbert
2015-06-07
SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIER
Filippos Karapetis
2015-06-07
SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementation
Filippos Karapetis
2015-06-07
SHERLOCK: Implemented talk/listen sequence methods
Paul Gilbert
2015-06-06
SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalk
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-06
SHERLOCK: Created common base class for Sprite and Object
Paul Gilbert
2015-06-07
SHERLOCK: Implement some more Rose Tattoo script opcodes
Filippos Karapetis
2015-06-06
SHERLOCK: Remove unused variables
Paul Gilbert
2015-06-06
SHERLOCK: Add initialization of RT character portraits and names
Paul Gilbert
2015-06-07
SHERLOCK: cmdTalkInterruptsDisable & cmdTalkInterruptsEnable are dummy
Filippos Karapetis
2015-06-07
SHERLOCK: Fix whitespace
Filippos Karapetis
2015-06-07
SHERLOCK: Implement cmdSetNPCPosition opcode
Filippos Karapetis
2015-06-06
SHERLOCK: Implement setupBGArea
Paul Gilbert
2015-06-06
SHERLOCK: Implement cmdSetNPCOn and cmdSetNPCOff script commands
Paul Gilbert
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