Age | Commit message (Collapse) | Author |
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Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
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This includes cmdNPCLabelGoto, cmdNPCLabelIfFlagGoto, cmdNPCLabelSet,
cmdSetNPCPathDest, cmdSetNPCPathPause, cmdSetNPCPathPauseTakingNotes,
cmdSetNPCPathPauseLookingHolmes and cmdSetNPCTalkFile
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This also adds some code missing from the Serrated Scalpel implementation
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These are cmdSetNPCInfoLine, cmdSetNPCVerb, cmdSetNPCVerbCAnimation,
cmdSetNPCVerbScript and cmdSetNPCVerbTarget
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It still looks bad, but given the comments it makes more sense to
copy from _backBuffer2 than trying to copy an invalid portion of
the frame.
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