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author | Paul Gilbert | 2015-06-05 23:05:22 -0400 |
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committer | Paul Gilbert | 2015-06-05 23:05:22 -0400 |
commit | 566d4805ef2e0324cc06c6cae48cde1908858b13 (patch) | |
tree | af656b343634800f5a16db1fa7966a57f4684610 /engines/sherlock/tattoo | |
parent | 389d453f0e805e7b6b7eef8632889837fd5e3445 (diff) | |
download | scummvm-rg350-566d4805ef2e0324cc06c6cae48cde1908858b13.tar.gz scummvm-rg350-566d4805ef2e0324cc06c6cae48cde1908858b13.tar.bz2 scummvm-rg350-566d4805ef2e0324cc06c6cae48cde1908858b13.zip |
SHERLOCK: Move the Talk descendant classes into their own files
Diffstat (limited to 'engines/sherlock/tattoo')
-rw-r--r-- | engines/sherlock/tattoo/tattoo_talk.cpp | 262 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_talk.h | 82 |
2 files changed, 344 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_talk.cpp b/engines/sherlock/tattoo/tattoo_talk.cpp new file mode 100644 index 0000000000..d95b5caf43 --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_talk.cpp @@ -0,0 +1,262 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/tattoo/tattoo_talk.h" +#include "sherlock/sherlock.h" +#include "sherlock/screen.h" + +namespace Sherlock { + +namespace Tattoo { + + +const byte TATTOO_OPCODES[] = { + 170, // OP_SWITCH_SPEAKER + 171, // OP_RUN_CANIMATION + 0, // OP_ASSIGN_PORTRAIT_LOCATION + 173, // OP_PAUSE + 0, // OP_REMOVE_PORTRAIT + 0, // OP_CLEAR_WINDOW + 176, // OP_ADJUST_OBJ_SEQUENCE + 177, // OP_WALK_TO_COORDS + 178, // OP_PAUSE_WITHOUT_CONTROL + 179, // OP_BANISH_WINDOW + 0, // OP_SUMMON_WINDOW + 181, // OP_SET_FLAG + 0, // OP_SFX_COMMAND + 183, // OP_TOGGLE_OBJECT + 184, // OP_STEALTH_MODE_ACTIVE + 0, // OP_IF_STATEMENT + 0, // OP_ELSE_STATEMENT + 0, // OP_END_IF_STATEMENT + 188, // OP_STEALTH_MODE_DEACTIVATE + 189, // OP_TURN_HOLMES_OFF + 190, // OP_TURN_HOLMES_ON + 191, // OP_GOTO_SCENE + 0, // OP_PLAY_PROLOGUE + 193, // OP_ADD_ITEM_TO_INVENTORY + 194, // OP_SET_OBJECT + 172, // OP_CALL_TALK_FILE + 0, // OP_MOVE_MOUSE + 0, // OP_DISPLAY_INFO_LINE + 0, // OP_CLEAR_INFO_LINE + 199, // OP_WALK_TO_CANIMATION + 200, // OP_REMOVE_ITEM_FROM_INVENTORY + 201, // OP_ENABLE_END_KEY + 202, // OP_DISABLE_END_KEY + 0, // OP_CARRIAGE_RETURN + 174, // OP_MOUSE_ON_OFF + 175, // OP_SET_WALK_CONTROL + 180, // OP_SET_TALK_SEQUENCE + 182, // OP_PLAY_SONG + 187, // OP_WALK_HOLMES_AND_NPC_TO_CANIM + 192, // OP_SET_NPC_PATH_DEST + 195, // OP_NEXT_SONG + 196, // OP_SET_NPC_PATH_PAUSE + 197, // OP_PASSWORD + 198, // OP_SET_SCENE_ENTRY_FLAG + 185, // OP_WALK_NPC_TO_CANIM + 204, // OP_WALK_HOLMES_AND_NPC_TO_COORDS + 205, // OP_SET_NPC_TALK_FILE + 206, // OP_TURN_NPC_OFF + 207, // OP_TURN_NPC_ON + 208, // OP_NPC_DESC_ON_OFF + 209, // OP_NPC_PATH_PAUSE_TAKING_NOTES + 210, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES + 211, // OP_ENABLE_TALK_INTERRUPTS + 212, // OP_DISABLE_TALK_INTERRUPTS + 213, // OP_SET_NPC_INFO_LINE + 214, // OP_SET_NPC_POSITION + 215, // OP_NPC_PATH_LABEL + 216, // OP_PATH_GOTO_LABEL + 217, // OP_PATH_IF_FLAG_GOTO_LABEL + 218, // OP_NPC_WALK_GRAPHICS + 220, // OP_NPC_VERB + 221, // OP_NPC_VERB_CANIM + 222, // OP_NPC_VERB_SCRIPT + 224, // OP_RESTORE_PEOPLE_SEQUENCE + 226, // OP_NPC_VERB_TARGET + 227 // OP_TURN_SOUNDS_OFF +}; + +/*----------------------------------------------------------------*/ + +TattooTalk::TattooTalk(SherlockEngine *vm) : Talk(vm) { + static OpcodeMethod OPCODE_METHODS[] = { + nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + (OpcodeMethod)&TattooTalk::cmdSwitchSpeaker, + + (OpcodeMethod)&TattooTalk::cmdRunCAnimation, + (OpcodeMethod)&TattooTalk::cmdCallTalkFile, + (OpcodeMethod)&TattooTalk::cmdPause, + (OpcodeMethod)&TattooTalk::cmdMouseOnOff, + (OpcodeMethod)&TattooTalk::cmdSetWalkControl, + (OpcodeMethod)&TattooTalk::cmdAdjustObjectSequence, + (OpcodeMethod)&TattooTalk::cmdWalkToCoords, + (OpcodeMethod)&TattooTalk::cmdPauseWithoutControl, + (OpcodeMethod)&TattooTalk::cmdBanishWindow, + (OpcodeMethod)&TattooTalk::cmdSetTalkSequence, + + (OpcodeMethod)&TattooTalk::cmdSetFlag, + (OpcodeMethod)&TattooTalk::cmdPlaySong, + (OpcodeMethod)&TattooTalk::cmdToggleObject, + (OpcodeMethod)&TattooTalk::cmdStealthModeActivate, + (OpcodeMethod)&TattooTalk::cmdWalkNPCToCAnimation, + (OpcodeMethod)&TattooTalk::cmdWalkNPCToCoords, + (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords, + (OpcodeMethod)&TattooTalk::cmdStealthModeDeactivate, + (OpcodeMethod)&TattooTalk::cmdHolmesOff, + (OpcodeMethod)&TattooTalk::cmdHolmesOn, + + (OpcodeMethod)&TattooTalk::cmdGotoScene, + (OpcodeMethod)&TattooTalk::cmdSetNPCPathDest, + (OpcodeMethod)&TattooTalk::cmdAddItemToInventory, + (OpcodeMethod)&TattooTalk::cmdSetObject, + (OpcodeMethod)&TattooTalk::cmdNextSong, + (OpcodeMethod)&TattooTalk::cmdSetNPCPathPause, + (OpcodeMethod)&TattooTalk::cmdPassword, + (OpcodeMethod)&TattooTalk::cmdSetSceneEntryFlag, + (OpcodeMethod)&TattooTalk::cmdWalkToCAnimation, + (OpcodeMethod)&TattooTalk::cmdRemoveItemFromInventory, + + (OpcodeMethod)&TattooTalk::cmdEnableEndKey, + (OpcodeMethod)&TattooTalk::cmdDisableEndKey, + nullptr, + (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords, + (OpcodeMethod)&TattooTalk::cmdSetNPCTalkFile, + (OpcodeMethod)&TattooTalk::cmdSetNPCOff, + (OpcodeMethod)&TattooTalk::cmdSetNPCOn, + (OpcodeMethod)&TattooTalk::cmdSetNPCDescOnOff, + (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseTakingNotes, + (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseLookingHolmes, + + (OpcodeMethod)&TattooTalk::cmdTalkInterruptsEnable, + (OpcodeMethod)&TattooTalk::cmdTalkInterruptsDisable, + (OpcodeMethod)&TattooTalk::cmdSetNPCInfoLine, + (OpcodeMethod)&TattooTalk::cmdSetNPCPosition, + (OpcodeMethod)&TattooTalk::cmdNPCLabelSet, + (OpcodeMethod)&TattooTalk::cmdNPCLabelGoto, + (OpcodeMethod)&TattooTalk::cmdNPCLabelIfFlagGoto, + (OpcodeMethod)&TattooTalk::cmdSetNPCWalkGraphics, + nullptr, + (OpcodeMethod)&TattooTalk::cmdSetNPCVerb, + + (OpcodeMethod)&TattooTalk::cmdSetNPCVerbCAnimation, + (OpcodeMethod)&TattooTalk::cmdSetNPCVerbScript, + nullptr, + (OpcodeMethod)&TattooTalk::cmdRestorePeopleSequence, + (OpcodeMethod)&TattooTalk::cmdSetNPCVerbTarget, + (OpcodeMethod)&TattooTalk::cmdTurnSoundsOff + }; + + _opcodes = TATTOO_OPCODES; + _opcodeTable = OPCODE_METHODS; +} + +OpcodeReturn TattooTalk::cmdMouseOnOff(const byte *&str) { + Events &events = *_vm->_events; + bool mouseOn = *++str == 2; + if (mouseOn) + events.showCursor(); + else + events.hideCursor(); + return RET_SUCCESS; +} + +OpcodeReturn TattooTalk::cmdNextSong(const byte *&str) { + Sound &sound = *_vm->_sound; + + // Get the name of the next song to play + ++str; + sound._nextSongName = ""; + for (int idx = 0; idx < 8; ++idx) { + if (str[idx] != '~') + sound._nextSongName += str[idx]; + else + break; + } + str += 7; + + return RET_SUCCESS; +} + +OpcodeReturn TattooTalk::cmdNPCLabelGoto(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdNPCLabelIfFlagGoto(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdNPCLabelSet(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdPassword(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdPlaySong(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdRestorePeopleSequence(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCDescOnOff(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCInfoLine(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCOff(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCOn(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPathDest(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPathPause(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPathPauseTakingNotes(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPathPauseLookingHolmes(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPosition(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCTalkFile(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCVerb(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCVerbCAnimation(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCVerbScript(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCVerbTarget(const byte *&str) { error("TODO: script opcode"); } + +OpcodeReturn TattooTalk::cmdSetNPCWalkGraphics(const byte *&str) { + ++str; + int npc = *str - 1; + People &people = *_vm->_people; + Person &person = people[npc]; + + // Build up walk library name for the given NPC + person._walkVGSName = ""; + for (int idx = 0; idx < 8; ++idx) { + if (str[idx + 1] != '~') + person._walkVGSName += str[idx + 1]; + else + break; + } + person._walkVGSName += ".VGS"; + + people._forceWalkReload = true; + str += 8; + + return RET_SUCCESS; +} + +OpcodeReturn TattooTalk::cmdSetSceneEntryFlag(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetTalkSequence(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetWalkControl(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdTalkInterruptsDisable(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdTalkInterruptsEnable(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdTurnSoundsOff(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdWalkHolmesAndNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdWalkNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdWalkNPCToCoords(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdWalkHomesAndNPCToCoords(const byte *&str) { error("TODO: script opcode"); } + +} // End of namespace Tattoo + +} // End of namespace Sherlock diff --git a/engines/sherlock/tattoo/tattoo_talk.h b/engines/sherlock/tattoo/tattoo_talk.h new file mode 100644 index 0000000000..9290a244c9 --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_talk.h @@ -0,0 +1,82 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_TALK_H +#define SHERLOCK_TATTOO_TALK_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "common/serializer.h" +#include "common/stream.h" +#include "common/stack.h" +#include "sherlock/talk.h" + +namespace Sherlock { + +namespace Tattoo { + +class TattooTalk : public Talk { +protected: + OpcodeReturn cmdMouseOnOff(const byte *&str); + OpcodeReturn cmdNextSong(const byte *&str); + OpcodeReturn cmdPassword(const byte *&str); + OpcodeReturn cmdPlaySong(const byte *&str); + OpcodeReturn cmdRestorePeopleSequence(const byte *&str); + OpcodeReturn cmdSetNPCDescOnOff(const byte *&str); + OpcodeReturn cmdSetNPCInfoLine(const byte *&str); + OpcodeReturn cmdNPCLabelGoto(const byte *&str); + OpcodeReturn cmdNPCLabelIfFlagGoto(const byte *&str); + OpcodeReturn cmdNPCLabelSet(const byte *&str); + OpcodeReturn cmdSetNPCOff(const byte *&str); + OpcodeReturn cmdSetNPCOn(const byte *&str); + OpcodeReturn cmdSetNPCPathDest(const byte *&str); + OpcodeReturn cmdSetNPCPathPause(const byte *&str); + OpcodeReturn cmdSetNPCPathPauseTakingNotes(const byte *&str); + OpcodeReturn cmdSetNPCPathPauseLookingHolmes(const byte *&str); + OpcodeReturn cmdSetNPCPosition(const byte *&str); + OpcodeReturn cmdSetNPCTalkFile(const byte *&str); + OpcodeReturn cmdSetNPCVerb(const byte *&str); + OpcodeReturn cmdSetNPCVerbCAnimation(const byte *&str); + OpcodeReturn cmdSetNPCVerbScript(const byte *&str); + OpcodeReturn cmdSetNPCVerbTarget(const byte *&str); + OpcodeReturn cmdSetNPCWalkGraphics(const byte *&str); + OpcodeReturn cmdSetSceneEntryFlag(const byte *&str); + OpcodeReturn cmdSetTalkSequence(const byte *&str); + OpcodeReturn cmdSetWalkControl(const byte *&str); + OpcodeReturn cmdTalkInterruptsDisable(const byte *&str); + OpcodeReturn cmdTalkInterruptsEnable(const byte *&str); + OpcodeReturn cmdTurnSoundsOff(const byte *&str); + OpcodeReturn cmdWalkHolmesAndNPCToCAnimation(const byte *&str); + OpcodeReturn cmdWalkNPCToCAnimation(const byte *&str); + OpcodeReturn cmdWalkNPCToCoords(const byte *&str); + OpcodeReturn cmdWalkHomesAndNPCToCoords(const byte *&str); +public: + TattooTalk(SherlockEngine *vm); + virtual ~TattooTalk() {} +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif |