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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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Author
2015-05-16
SHERLOCK: Implement Tattoo version of image RLE compression
Paul Gilbert
2015-05-16
SHERLOCK: Remove accidentally committed debug info
Paul Gilbert
2015-05-16
SHERLOCK: Fix broken Scalpel scene loading
Paul Gilbert
2015-05-16
SHERLOCK: Scene loading for shapes, desc, scripts for Rose Tattoo
Paul Gilbert
2015-05-16
SHERLOCK: Fix decompression for Rose Tattoo
Paul Gilbert
2015-05-16
SHERLOCK: Move caching Scalpel sound libraries from Sound to Scalpel engine
Paul Gilbert
2015-05-16
Merge branch 'sherlock' into sherlock2
Paul Gilbert
2015-05-16
SHERLOCK: Clear screen before transitioning to the map
Paul Gilbert
2015-05-16
SHERLOCK: Merged decompression code into Resources class
Paul Gilbert
2015-05-16
SHERLOCK: Fix default fade style option
Paul Gilbert
2015-05-15
SHERLOCK: Fix random pixel transitions, and make it the default fade style
Paul Gilbert
2015-05-15
SHERLOCK: Use ConfMan.registerDefault to simply reading options
Paul Gilbert
2015-05-15
SHERLOCK: Fix positioning of Quit Yes/No buttons
Paul Gilbert
2015-05-15
SHERLOCK: Fix saving mute flags in saveConfig
Paul Gilbert
2015-05-15
SHERLOCK: Fix mismatched alloc/free in decompressed resource buffers
Paul Gilbert
2015-05-15
SHERLOCK: Change save extra option to use more standard originalsaveload
Paul Gilbert
2015-05-15
SHERLOCK: Remove a couple of unused variables in inventory
Strangerke
2015-05-14
SHERLOCK: Default Files button to show GMM, with engine option to disable
Paul Gilbert
2015-05-13
SHERLOCK: Properly clear screen after fading to black
Paul Gilbert
2015-05-13
SHERLOCK: Simplify blitFrom methods
Paul Gilbert
2015-05-13
SHERLOCK: Renamed graphics.cpp to surface.cpp
Paul Gilbert
2015-05-14
SHERLOCK: Remove space/Enter handling for keyboard cursor
Paul Gilbert
2015-05-14
SHERLOCK: Remove redundant _scriptCurrentIndex field
Paul Gilbert
2015-05-14
SHERLOCK: Simplify rect check in addDirtyRect
Paul Gilbert
2015-05-13
SHERLOCK: Rework a bit Cache::load to use MKTAG, add support for compressed s...
Strangerke
2015-05-13
SHERLOCK: Fix a glitch in decompressLZ, when file size is unknown
Strangerke
2015-05-13
SHERLOCK: Remove useless checks in playSound
Strangerke
2015-05-13
SHERLOCK: Handle multiple sound containers
Strangerke
2015-05-13
SHERLOCK: More rename of synchronize methods to load
Paul Gilbert
2015-05-13
SHERLOCK: Add missing setting of _oldSelector
Paul Gilbert
2015-05-13
SHERLOCK: Fix speed of animations
Paul Gilbert
2015-05-13
SHERLOCK: Rename object loading methods from synchronize to load
Paul Gilbert
2015-05-13
SHERLOCK: Whitespace fixes
Paul Gilbert
2015-05-13
SHERLOCK: Remove redundant check from mergeDirtyRects
Paul Gilbert
2015-05-13
SHERLOCK: Fix buffer reference in randomTransition
Paul Gilbert
2015-05-13
SHERLOCK: Implement sound priority
Strangerke
2015-05-13
SHERLOCK: Fix GCC compilation with correct whitespace for nested Common:Array
sirlemonhead
2015-05-13
SHERLOCK: Fix to correctly increment animation variables
sirlemonhead
2015-05-13
SHERLOCK: Update sound initialization for Rose Tattoo
Paul Gilbert
2015-05-12
SHERLOCK: Beginnings of Rose Tattoo engine
Paul Gilbert
2015-05-12
SHERLOCK: Correct some minor spelling mistakes
sirlemonhead
2015-05-12
SHERLOCK: Re-factored Scalpel arrays out of Animation
sirlemonhead
2015-05-11
SHERLOCK: Add preliminar sound support
Strangerke
2015-05-10
SHERLOCK: Fix compilation (sorry for the noise)
Strangerke
2015-05-10
SHERLOCK: Add some code for the interactive demo (still crashing)
Strangerke
2015-05-09
SHERLOCK: Performance tweak for resource loading
Paul Gilbert
2015-05-10
SHERLOCK: Add comment about HitSquad CD in the detection
Strangerke
2015-05-09
SHERLOCK: Fix incorrect comment
Paul Gilbert
2015-05-09
SHERLOCK: Further cleanup of detection entries and added Rose Tattoo English
Paul Gilbert
2015-05-09
SHERLOCK: Refine comment for decompressLZ
Paul Gilbert
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