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2015-10-06SHERLOCK: SS: show inv. exclam. mark in dialogMartin Kiewitz
remove the possible opcode check, that was added to fix the Spanish version crash during the alley room. We now have support for the inverted exclamation mark and we want to show that character. This also shows the inverted question mark. See bug #6931 If there are any more invalid characters, this commit may cause assert()s in fonts.cpp again.
2015-10-05SHERLOCK: SS: fix comment typoMartin Kiewitz
2015-10-05SHERLOCK: SS: Spanish inv. exclam. mark supportMartin Kiewitz
Support for spanish inverted exclamation mark Was skipped over in the original interpreter and also wasn't even included in the spanish font We create the character by ourselves and map it accordingly
2015-10-04SHERLOCK: SS: Fix invalid characters when displaying journalPaul Gilbert
2015-10-04SHERLOCK: SS: Fix conversation crash in Spanish versionPaul Gilbert
2015-10-03SHERLOCK: SS: Fix thin drawing of scene objects into UI areaPaul Gilbert
2015-10-03SHERLOCK: SS: Fix freeze when using flower on flaskPaul Gilbert
2015-10-03SHERLOCK: SS: Fix hiding Holmes when viewing lab tablePaul Gilbert
2015-10-04SHERLOCK: Fix drawing glitch mentioned in bug #6928Torbjörn Andersson
This would happen when drawing an unscaled, flipped sprite that was clipped because it was partway below the bottom of the screen. It was incorrectly adjusting the top and bottom again, even though flipping only affects left and right.
2015-10-03SHERLOCK: 3DO: Apply walk points fix to 3DO scene loadingPaul Gilbert
2015-10-03SHERLOCK: SS: Fix loading points between scene walkable areasPaul Gilbert
Rose Tattoo had the zone lists cleanly listed end to end, but Serrated Sclapel has, at least for Outside Scotland Yard, a whole bunch of garbage at the start of the walk data block
2015-10-02SHERLOCK: Fix original save/load slot bug in Serrated ScalpelTorbjörn Andersson
When using ScummVM's save/load dialogs, savegames are numbered from 0 and up, so don't add 1 when saving/loading in the original dialogs. (Populating the original savegame list already worked as expected, which made it even more confusing.)
2015-09-29SHERLOCK: RT: Fix restoring background when expanding map closeupPaul Gilbert
2015-09-28SHERLOCK: RT: Fix palette corruption using Journal in Diogenes clubPaul Gilbert
2015-09-27SHERLOCK: SS: Fix audio getting disabled after changing sound settingsPaul Gilbert
2015-09-27SHERLOCK: Remove unnecessary indentation levelTorbjörn Andersson
2015-09-21SHERLOCK: RT: Start next music song when a previous one finishesPaul Gilbert
2015-09-21SHERLOCK: RT: Fix trying to scroll journal when there's only a single pagePaul Gilbert
2015-09-21SHERLOCK: RT: Fix Watson's Journal option not shown on all pagesPaul Gilbert
2015-09-21SHERLOCK: RT: Remove redundant voices check when showing look dialogsPaul Gilbert
2015-09-20SHERLOCK: RT: Fix speech getting mutedPaul Gilbert
2015-09-20SHERLOCK: RT: Hide cursor when showing map close-upPaul Gilbert
2015-09-17SHERLOCK: RT: Don't show cursor during introPaul Gilbert
2015-09-17SHERLOCK: RT: Fix crash clicking outside cards in card gamePaul Gilbert
2015-09-16SHERLOCK: Play rain sound during 3DO Scalpel introTorbjörn Andersson
This is based on guesswork, particularly with regards to the volume. It sounds pretty close to a YouTube video I saw of the original game, and at least it's not unpleasantly loud.
2015-09-15SHERLOCK: Add new detection entriesPaul Gilbert
2015-09-15SHERLOCK: 3DO: SS: fully fix videoplay memory leakMartin Kiewitz
2015-09-15SHERLOCK: 3DO: SS: fix video player memory leakMartin Kiewitz
2015-09-14SHERLOCK: 3DO: Fix introductionPaul Gilbert
2015-09-14SHERLOCK: Reduce the scope of several variables.Strangerke
2015-09-13SHERLOCK: Mark all entries except 3DO SS as testingPaul Gilbert
2015-09-13SHERLOCK: 3DO: Show portrait videos at full size when in hi-res modePaul Gilbert
2015-09-13SHERLOCK: 3DO: Fix refreshing scene after showing portrait videoPaul Gilbert
2015-09-13SHERLOCK: 3DO: Still allow old 320x200 mode as a fallbackPaul Gilbert
2015-09-13SHERLOCK: Scale up the cursors for the 3DO version of ScalpelTorbjörn Andersson
This fixes a regression from the in-progress hi-res mode, that made the cursors tiny.
2015-09-13SHERLOCK: 3DO: Implementing high-resolution mode for 3DO versionPaul Gilbert
This will allow us to play the portrait movies at full resolution, and better display the fonts, which dont look good at low resolution
2015-09-13SHERLOCK: SS: 3DO: fix video downscale commentMartin Kiewitz
it's called pixel weighting, not color weighting
2015-09-12SHERLOCK: 3DO: Tweak clipping to keep portrait videos on-screenPaul Gilbert
2015-09-12SHERLOCK: SS: 3DO: color average for halfsize vidsMartin Kiewitz
calculate color average when downscaling videos
2015-09-12SHERLOCK: 3DO: Fix portrait display when leaving Baker StreetPaul Gilbert
2015-09-12SHERLOCK: SS: 3DO: draw video frame for videosMartin Kiewitz
2015-09-11SHERLOCK: 3DO: Implement placement of portrait videosPaul Gilbert
2015-09-11SHERLOCK: 3DO: Further alignment between portraits and talk textPaul Gilbert
2015-09-11SHERLOCK: RT: Fix array overrun when displaying journalPaul Gilbert
2015-09-10SHERLOCK: Fix Coverity warningsPaul Gilbert
2015-09-10SHERLOCK: Fix memory leak when playing half-sized 3DO moviesTorbjörn Andersson
2015-09-09SHERLOCK: 3DO: Improve syncing of 3do portrait movies with talk textPaul Gilbert
2015-09-09SHERLOCK: 3DO: Implement half-size drawing for portrait moviesPaul Gilbert
Ideally, it would be great if the portraits could be played at their original size, but it would mean using a higher resolution graphics mode, and changing co-ordinates everywhere in the engine, which would be a major undertaking
2015-09-09SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEnginePaul Gilbert
2015-09-09SHERLOCK: 3DO: Change more color method params from byte to uintPaul Gilbert