Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-05 | Update copyright | Travis Howell | |
svn-id: r22358 | |||
2006-05-04 | Add missing old simon1 target | Travis Howell | |
svn-id: r22332 | |||
2006-04-29 | Cleanup includes | Travis Howell | |
svn-id: r22225 | |||
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an ↵ | Max Horn | |
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199 | |||
2006-04-16 | Reduced dependencies on base/plugins.h | Max Horn | |
svn-id: r21940 | |||
2006-04-16 | Removed the directory parameter from md5_file | Max Horn | |
svn-id: r21937 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-04-15 | Removed GameDetector::_gameid in favor of using a config manager entry | Max Horn | |
svn-id: r21915 | |||
2006-04-14 | Changed File::open to take a Common::String as file name parameter | Max Horn | |
svn-id: r21867 | |||
2006-04-14 | Fix regression in Amiga version of FF | Travis Howell | |
svn-id: r21857 | |||
2006-04-08 | Introduced language EN_ANY used for general English game entries. EN_USA and | Eugene Sandulenko | |
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702 | |||
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵ | Max Horn | |
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689 | |||
2006-04-08 | Removed common/map.h with the Common::Map template class (it was a very bad ↵ | Max Horn | |
implementation, and our HashMap is simply better). svn-id: r21688 | |||
2006-04-04 | Remove debug left over | Travis Howell | |
svn-id: r21584 | |||
2006-03-28 | Update game detection code, with recent changes from SAGA engine | Travis Howell | |
svn-id: r21478 | |||
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn | |
svn-id: r21472 | |||
2006-03-25 | Fixing bug #1458388: "SIMON1: Game Detection fails". | Eugene Sandulenko | |
Sometimes instead of "GAMEPC" we get "GAMEPC." (note trailing dot) svn-id: r21455 | |||
2006-03-25 | - Print more meaningful game names on detection stage | Eugene Sandulenko | |
- Move detection debug messages from level 0 to level 2 svn-id: r21453 | |||
2006-03-22 | Add initial support for Amiga and Macintosh versions of The Feeble Files | Travis Howell | |
svn-id: r21399 | |||
2006-03-12 | Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) | Travis Howell | |
svn-id: r21219 | |||
2006-03-09 | Moved SIMON plugin interface code from simon.cpp to game.cpp | Max Horn | |
svn-id: r21180 | |||
2006-03-09 | Modified SIMON engine to use DetectedGame::updateDesc | Max Horn | |
svn-id: r21176 | |||
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn | |
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149 | |||
2006-03-04 | Add correct md5 for second version of Simon the Sorcerer 2 patched to Russian | Travis Howell | |
svn-id: r21057 | |||
2006-02-20 | Add German version of Simon the Sorcerer 2 (DOS Floppy) | Travis Howell | |
svn-id: r20803 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |