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path: root/engines/simon/game.cpp
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2006-09-29Phase 2 of Simon renaming. Simon directory renamingEugene Sandulenko
svn-id: r24009
2006-09-29First pahse of renaming simon engine to agos. Internal renames. CompilationEugene Sandulenko
is broken svn-id: r24008
2006-09-29Add last game (dimp) of PPTravis Howell
svn-id: r24002
2006-09-29Correct title name for puzzleTravis Howell
svn-id: r24000
2006-09-29Fix display of game titleTravis Howell
svn-id: r23999
2006-09-29Add md5s for Elvira 2Travis Howell
svn-id: r23997
2006-09-28Expand Simon engine moreTravis Howell
svn-id: r23994
2006-09-20Fix crashes during WW startupTravis Howell
svn-id: r23944
2006-09-19Expand Simon engineTravis Howell
svn-id: r23939
2006-08-26Fix bug #1544799 - SIMON: Engine creates launcher entry when failing to launch.Travis Howell
svn-id: r23749
2006-08-25Correct platform for alternative Italian version of Simon the Sorcerer 1 ↵Travis Howell
(DOS CD) svn-id: r23745
2006-07-31* Added copyright string to all engine pluginsMax Horn
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645
2006-07-30Added explicit string equals/hash functors to a new header ↵Max Horn
common/hash-str.h; removed Hash functor specialization for String and char pointers; changed all code using hashmaps with string keys to explicitly specify whether they honor or ignore case svn-id: r23634
2006-07-22- let md5_file accept a FilesystemNode too Johannes Schickel
- changes some engine detectors to use it svn-id: r23559
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in all ↵Johannes Schickel
game detectors. svn-id: r23558
2006-07-14Add another Italian version of Simon the Sorcerer 1 (DOS CD)Travis Howell
svn-id: r23495
2006-07-14More whitespace changes to see if things work normally again.Torbjörn Andersson
svn-id: r23494
2006-06-30Add French version of the Feeble Files (Windows 4CD)Travis Howell
svn-id: r23362
2006-06-24Add Italian version of the Feebles Files (4CD)Travis Howell
svn-id: r23281
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274
2006-06-23TypoTravis Howell
svn-id: r23262
2006-06-23Add Spanish version of the Feebles Files (4CD)Travis Howell
svn-id: r23261
2006-05-23Update details for Russian translationsTravis Howell
svn-id: r22574
2006-05-05Update copyrightTravis Howell
svn-id: r22358
2006-05-04Add missing old simon1 targetTravis Howell
svn-id: r22332
2006-04-29Cleanup includesTravis Howell
svn-id: r22225
2006-04-29* Changed the createEngine() factory function of our plugins to return an ↵Max Horn
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199
2006-04-16Reduced dependencies on base/plugins.hMax Horn
svn-id: r21940
2006-04-16Removed the directory parameter from md5_fileMax Horn
svn-id: r21937
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-04-15Removed GameDetector::_gameid in favor of using a config manager entryMax Horn
svn-id: r21915
2006-04-14Changed File::open to take a Common::String as file name parameterMax Horn
svn-id: r21867
2006-04-14Fix regression in Amiga version of FFTravis Howell
svn-id: r21857
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵Max Horn
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689
2006-04-08Removed common/map.h with the Common::Map template class (it was a very bad ↵Max Horn
implementation, and our HashMap is simply better). svn-id: r21688
2006-04-04Remove debug left overTravis Howell
svn-id: r21584
2006-03-28Update game detection code, with recent changes from SAGA engineTravis Howell
svn-id: r21478
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-03-25Fixing bug #1458388: "SIMON1: Game Detection fails".Eugene Sandulenko
Sometimes instead of "GAMEPC" we get "GAMEPC." (note trailing dot) svn-id: r21455
2006-03-25- Print more meaningful game names on detection stageEugene Sandulenko
- Move detection debug messages from level 0 to level 2 svn-id: r21453
2006-03-22Add initial support for Amiga and Macintosh versions of The Feeble FilesTravis Howell
svn-id: r21399
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
svn-id: r21219
2006-03-09Moved SIMON plugin interface code from simon.cpp to game.cppMax Horn
svn-id: r21180
2006-03-09Modified SIMON engine to use DetectedGame::updateDescMax Horn
svn-id: r21176
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149
2006-03-04Add correct md5 for second version of Simon the Sorcerer 2 patched to RussianTravis Howell
svn-id: r21057
2006-02-20Add German version of Simon the Sorcerer 2 (DOS Floppy)Travis Howell
svn-id: r20803
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582