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2018-07-03SKY: Show full 320x200px in intro where possibleTorbjörn Andersson
This commit adds a workaround to unlock existing fullscreen images in the intro of Beneath a Steel Sky. The original engine clips the whole intro to 320x192 (the common game format) even though some images exist as 320x200 in the game data files. This workaround whitelists all images which actually are 320x200px and displays them as must have originally been intended. Fixes Trac#7559.
2014-02-18SKY: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-14ALL: colour -> colorMax Horn
2011-02-16Merge branch 'master' into osystem-paletteJohannes Schickel
Conflicts: engines/sky/screen.h
2011-02-16SKY: Restore old sequence delay behaviour.dhewg
Since f621f6a5 processSequence() waited 60*3ms instead of 60ms. Restored that while getting rid of SEQ_DELAY. That in return allows us to relax the call frequency again (more sleeps, less cpu hogging).
2011-02-14SKY: Adapt to [set|grab]Palette RGBA->RGB change.dhewg
2011-02-14SKY: get rid of timer based gfx updatesdhewg
on most platforms timers are implemented using threads. never ever make gfx updates from another thread other than the main one. seriously. replace the whole timer crap in sky with timestamp based updates. this fixes crashes when OpenGL is enabled (android included). needs more testing.
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-03-06cleanupJoost Peters
svn-id: r39147
2009-02-13Formatting changes / consistencyJoost Peters
svn-id: r36304
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2008-11-20un-break sky engine after recent gfx transaction changesJoost Peters
svn-id: r35126
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-31fixed graphic glitch when playing the floppy intro with spanish subtitles ↵Robert Göffringmann
and added a few comments. svn-id: r26333
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2007-03-17SKY: Changed Control class to use event manager for mouse coord tracking, ↵Max Horn
and also made it respect the SF_MOUSE_LOCKED flag svn-id: r26177
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
svn-id: r26156
2006-07-09Added OSystem::setFocusRectangle (first part of Nintendo DS patch)Max Horn
svn-id: r23449
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582