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2009-03-23change debug levels to be less verboseJoost Peters
svn-id: r39639
2009-03-20Hopefully fix mingw64 compilation (borrowed from engines/scumm/saveload.h)Johannes Schickel
svn-id: r39553
2009-03-15Call updateScreen() from the delay() function, like we do in so many otherTorbjörn Andersson
engines, to ensure smooth mouse movement. svn-id: r39433
2009-03-12formatting fix, aka buildbot rebuild incentive ;)Joost Peters
svn-id: r39365
2009-03-06cleanupJoost Peters
svn-id: r39147
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-14Fix 1690836: "BASS: Speed difference"Joost Peters
The original game's delay was 4 50hz ticks = 80ms (1000 / 50 * 4). Changing gameSpeed to match this makes it run at exactly the same speed as in dosbox. svn-id: r36318
2009-02-13Formatting changes / consistencyJoost Peters
svn-id: r36304
2009-01-30Avoid using g_engine if possibleMax Horn
svn-id: r36149
2009-01-30cleanupMax Horn
svn-id: r36133
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-25Pushing down some header deps (on common/system.h, mostly)Max Horn
svn-id: r35542
2008-12-07Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As anTorbjörn Andersson
added bonus, the Intro class is now freed as soon as the intro is over, rather than at the end of the game. svn-id: r35280
2008-11-29Remove warnings from NDS build.Robin Watts
svn-id: r35172
2008-11-20un-break sky engine after recent gfx transaction changesJoost Peters
svn-id: r35126
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-12Slight cleanupFilippos Karapetis
svn-id: r35027
2008-11-12Deleting save states via the launcher and the GMM is now supported in the ↵Filippos Karapetis
sky engine svn-id: r35026
2008-11-12Saving and loading from the GMM is now supported in the sky engineFilippos Karapetis
svn-id: r35024
2008-11-12Moved sky detection and meta engine specific code from sky.cpp into ↵Filippos Karapetis
detection.cpp, like other engines svn-id: r35015
2008-11-11Added getMaximumSaveSlot definition for the sky engineFilippos Karapetis
svn-id: r35011
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-11-05Turned enum PluginError into Common::Error, which in the future is to be ↵Max Horn
used in more places. Help with this is highly welcome svn-id: r34906
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
svn-id: r34905
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵Filippos Karapetis
as discussed in patch #2122869 svn-id: r34854
2008-09-30SKY: Fix detector to not (ab)use FSNode::getPath; if you want to open a ↵Max Horn
FSNode, just pass it to File::open svn-id: r34704
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-09-07Comment out some #defines in skydefs.h as they conflict with other headers ↵Max Horn
(esp. T2 conflicts with some template defs) svn-id: r34425
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
svn-id: r34310
2008-09-03Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵Max Horn
'typedef Common::String String;' name aliases svn-id: r34302
2008-09-02fix Virgin logo screen breakage that was introduced in the RTL mergeJoost Peters
svn-id: r34267
2008-08-16Made sure to set the loading slot AFTER selecting the active domain when ↵Christopher Page
loading from the launcher. Also fixed the flickering Virgin logo in BASS svn-id: r33949
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵Christopher Page
GMM if the engine doesn't support it svn-id: r33921
2008-08-15Defined some MetaEngineFeatures for the engines, the launcher uses these ↵Christopher Page
features to allow/disallow loading and deleting saves svn-id: r33909
2008-08-13Fixed some memory leaksChristopher Page
svn-id: r33846
2008-08-04Merged revisions ↵Christopher Page
33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33624
2008-08-03Fixed bug #1995033 ("BASS: BG Sound stopped on opening item list"). ApparentlyTorbjörn Andersson
the sound is supposed to be paused and then unpaused, but the pause function is called many more times than the unpause function. In the original, this presumably didn't matter. In ScummVM's mixer, it does. svn-id: r33570
2008-08-03Fixed bug #1995022 ("BASS: wrong displayed 2 line text").Torbjörn Andersson
svn-id: r33568
2008-08-03Fixed bug that prevented upper-case letters from being used in savegame names.Torbjörn Andersson
Apparently, strchr(..., 0) will find the string terminator - at least for me - and when that's added to the name, it will terminate the string. svn-id: r33565
2008-07-31Added check for valid save slots, when loading savestates using -xChristopher Page
svn-id: r33483
2008-07-29Changed class File (and derived classes) to only support read-only access; ↵Max Horn
added a new class DumpFile for writing svn-id: r33412
2008-07-21Improved GMM sound settings support for SKYChristopher Page
svn-id: r33178
2008-07-16Quit and RTL code is more modular now. EVENT_RTL no longer sets ↵Christopher Page
_shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed svn-id: r33082
2008-07-13SKY works with the new GMM implementation, also updated gui/newgui.cpp and ↵Christopher Page
prevented pushEvent from pushing more than one EVENT_QUIT into the artificialEventQueue svn-id: r33041
2008-06-26Quit or RTL from the main menu now triggers an EVENT_QUIT in ↵Christopher Page
DefaultEventManager::pollEvent() svn-id: r32813
2008-06-26Fixed quitting from BASS intro, cleaned up comments in agosChristopher Page
svn-id: r32793