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2016-03-08ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.Johannes Schickel
gameid -> gameId
2016-02-25SKY: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26SKY: Only request actual save slots in listSaves.Johannes Schickel
2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07SKY: Implement original music volume handlingWalter van Niftrik
2015-07-07SKY: Use the built-in OPL timerMatthew Hoops
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2015-07-07AUDIO: Remove the legacy OPL APIMatthew Hoops
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-04-22SKY: Improve parameter validation in debug console.D G Turner
This fixes the issues reported in Feature Request #218 - "DEBUGGER: Add parameter validation".
2014-02-18SKY: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-06-17SKY: Fix double scene init when the intro is skipped (bug #3512069)Filippos Karapetis
2013-05-29SKY: Try to avoid deadlocks with the mixer mutex.Alyssa Milburn
See bug #3512069.
2013-01-09SKY: Silence C++11 narrowing warnings.Johannes Schickel
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-03-31ENGINES: Return all available custom GUI options if no target is specifiedFilippos Karapetis
This is used to set default settings for all custom game options when an engine starts
2012-03-30SKY: Minor formatting fix.D G Turner
2012-03-28SKY: Allow game to be loaded from main menu dialog while in-game control ↵Eric Culp
panel is open. Fixes bug #3448294
2012-03-25SKY: Only show the option for the alternative intro in the CD versionFilippos Karapetis
2012-03-25SKY: Add gui-option for alt-introTorbjörn Andersson
Ideally, this should only be added for the CD version but I don't think we have any mechanism for telling the CD and floppy versions apart.
2012-03-06SKY: Fix comment typosTorbjörn Andersson
2012-02-21Merge pull request #182 from fingolfin/forbid-ctypeWillem Jan Palenstijn
ALL: Avoid using is* macros from ctype.h
2012-02-20COMMON: Move isFoo functions to namespace Common, add doxygen commentsMax Horn
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15ALL: Avoid using is* macros from ctype.hMax Horn
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them.
2012-02-13BASS: Reduce code duplication in autosave codeWillem Jan Palenstijn
2012-02-13BASS: Fix savegame corruptionWillem Jan Palenstijn
When using the GMM or autosaves, _savedMouse and _savedCharSet were never set. See bug #3487117.
2012-02-13BASS: Report savegame errors when saving by pressing enterWillem Jan Palenstijn
This makes error handling consistent between mouse and keyboard.
2012-02-07Revert "SKY: Map the floppy intro track."Alyssa Milburn
This reverts commit 0599145ecf92aeabf5bd4221a91761237f970323. This mapping was incorrect, 503 is the outro.
2011-12-19SKY: Fix warningWillem Jan Palenstijn
2011-12-08SKY: Replace usage of 'goto'.D G Turner
2011-11-22SKY: Map the floppy intro track.Alyssa Milburn
2011-11-22SKY: Don't loop the floppy intro track.Alyssa Milburn
This isn't relevant at present, so this is "just in case".
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-14SKY: Support external digital music tracks.Alyssa Milburn
This allows replacement of the supplied MIDI music with tracks from the Music Enhancement Project.
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-09-12SKY: fix bug #3149412: Invalid Mode when giving shades to travel agentJoost Peters
2011-09-08SKY: Made some more static data const.Johannes Schickel
2011-09-08SKY: Made some static data const.Johannes Schickel
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-23ANALYSIS: Add static casts to is* functionsLittleboy
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-02SKY: Replace snprintf() usage with Common::String::format()D G Turner
Safer and less portability issues.