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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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sludge
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backdrop.cpp
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Author
2017-08-11
SLUDGE: Debug output lightmap image
Simei Yin
2017-08-11
SLUDGE: Prepare sprites for lightmap
Simei Yin
2017-08-03
SLUDGE: Fix backdrop loading error
Simei Yin
2017-08-03
SLUDGE: Fix backdrop loading
Simei Yin
2017-08-02
SLUDGE: Refine debug channels
Simei Yin
2017-08-02
SLUDGE: Reset zBuffers when blank back drop
Simei Yin
2017-07-20
SLUDGE: Objectify input and event handler
Simei Yin
2017-07-20
SLUDGE: Change all structure names to Uppercase
Simei Yin
2017-07-20
SLUDGE: Correct snapshot
Simei Yin
2017-07-20
SLUDGE: Fix backdrop loading for images not of the window size
Simei Yin
2017-07-20
SLUDGE: Objectify graphic classes
Simei Yin
2017-07-20
SLUDGE: Objectify parallex and create graphics manager
Simei Yin
2017-07-18
SLUDGE: Objectify resource manager
Simei Yin
2017-07-15
SLUDGE: Clean useless #if 0's
Simei Yin
2017-07-15
SLUDGE: Remove gl-related graphics.h
Simei Yin
2017-07-15
SLUDGE: Add a color into stack machine
Simei Yin
2017-07-15
SLUDGE: Add credit scrolling
Simei Yin
2017-07-15
SLUDGE: Complete parallax
Simei Yin
2017-07-15
SLUDGE: Complete snapshot
Simei Yin
2017-07-15
SLUDGE: Use String::format instead of sprintf
Simei Yin
2017-07-13
SLUDGE: fix warnings
Simei Yin
2017-07-13
SLUDGE: use Graphics::Surface::drawLine instead of sludge defined drawLine
yinsimei
2017-07-13
SLUDGE: replace abs() by scummvm ABS()
yinsimei
2017-07-13
SLUDGE: replace int types to scummvm defined ones
yinsimei
2017-07-13
SLUDGE: save&load system (without thumbnail and snapshot)
yinsimei
2017-07-13
SLUDGE: add blankscreen effect
yinsimei
2017-07-13
SLUDGE: fix bug of setting zbuffer before backdrop
yinsimei
2017-07-13
SLUDGE: add dark screen effect
yinsimei
2017-07-13
SLUDGE: give a 0.5 opacity for mixOverlay image
yinsimei
2017-07-13
SLUDGE: get freeze and unfreeze scene work
yinsimei
2017-07-13
SLUDGE: remove unused variable in parallaxLayer
yinsimei
2017-07-13
SLUDGE: change struct texture to Surface
yinsimei
2017-07-13
SLUDGE: change pixel formats to pointers and fix seg fault
yinsimei
2017-07-13
SLUDGE: replace sludge colours by pixelformat
yinsimei
2017-07-13
SLUDGE: header formatting
yinsimei
2017-07-13
SLUDGE: format code and remove oneliners
yinsimei
2017-07-13
SLUDGE: fix sprite flickering by using a full screen surface
yinsimei
2017-07-13
SLUDGE: move backdrop display code to backdrop.cpp
yinsimei
2017-07-13
SLUDGE: refactor HSIDecoder out of Imgloader
yinsimei
2017-07-13
SLUDGE: Refactor image loading function and apply in backdrop
yinsimei
2017-07-13
SLUDGE: Replace sludge stream reading functions by scummvm ones
yinsimei
2017-07-13
SLUDGE: Add the slusge specific image decoder
yinsimei
2017-07-13
SLUDGE: Fix png displaying
yinsimei
2017-07-13
SLUDGE: code formatting
yinsimei
2017-07-13
SLUDGE: Use PNGDecoder to read backdrop
yinsimei
2017-07-13
SLUDGE: Refactor png specific functions in backdrop
yinsimei
2017-07-13
SLUDGE: Refactor background loading code
yinsimei
2017-07-13
SLUDGE: Replace stream writing functions id backdrop and formatting
yinsimei
2017-07-13
SLUDGE: Replace standard file reading functions by Common functions
yinsimei
2017-07-13
SLUDGE: Add namespace
yinsimei
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