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path: root/engines/sludge/graphics.cpp
AgeCommit message (Collapse)Author
2018-04-29SLUDGE: Remove global variable fadeMode and move transition functions to ↵Simei Yin
GraphicsManager
2018-04-27SLUDGE: Move global variable thumbnailWidth/Height to GraphicsManagerSimei Yin
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-08-22SLUDGE: Reset engine when launching a new game data fileSimei Yin
2017-08-01SLUDGE: Clear screen before every displaySimei Yin
2017-07-21SLUDGE: Move sprite bank to graphics managerSimei Yin
2017-07-20SLUDGE: Objectify input and event handlerSimei Yin
2017-07-20SLUDGE: Change all structure names to UppercaseSimei Yin
2017-07-20SLUDGE: Fix backdrop loading for images not of the window sizeSimei Yin
2017-07-20SLUDGE: Objectify graphic classesSimei Yin
2017-07-20SLUDGE: Objectify parallex and create graphics managerSimei Yin
2017-07-15SLUDGE: Remove gl-related graphics.hSimei Yin
2017-07-13SLUDGE: fix warningsSimei Yin
2017-07-13SLUDGE: remove CommonCode directory to have a flat structureyinsimei
2017-07-13SLUDGE: replace char *by Common::Stringyinsimei
2017-07-13SLUDGE: replace int types to scummvm defined onesyinsimei
2017-07-13SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphicsyinsimei
2017-07-13SLUDGE: remove platform dependent definesyinsimei
2017-07-13SLUDGE: header formattingyinsimei
2017-07-13SLUDGE: code formattingyinsimei
2017-07-13SLUDGE: Add namespaceyinsimei
2017-07-13SLUDGE: Add sludge files and make it compileyinsimei