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author | Simei Yin | 2017-07-13 23:26:47 +0200 |
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committer | Simei Yin | 2017-07-13 23:29:26 +0200 |
commit | b60aa5eae76c049d301ed6a6727ac2f558a4e821 (patch) | |
tree | 8f97b67228aba43c5221b58a997dec367740bfb4 /engines/sludge/graphics.cpp | |
parent | 8fde04636001fe1c902187d85302c9db2ecffec0 (diff) | |
download | scummvm-rg350-b60aa5eae76c049d301ed6a6727ac2f558a4e821.tar.gz scummvm-rg350-b60aa5eae76c049d301ed6a6727ac2f558a4e821.tar.bz2 scummvm-rg350-b60aa5eae76c049d301ed6a6727ac2f558a4e821.zip |
SLUDGE: fix warnings
Diffstat (limited to 'engines/sludge/graphics.cpp')
-rw-r--r-- | engines/sludge/graphics.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sludge/graphics.cpp b/engines/sludge/graphics.cpp index 4a6d9b89a3..d43ae4e872 100644 --- a/engines/sludge/graphics.cpp +++ b/engines/sludge/graphics.cpp @@ -49,10 +49,11 @@ extern int lightMapNumber; // This is for swapping settings between rendering to texture or to the screen void setPixelCoords(bool pixels) { +#if 0 static int current = -1; // if (current == pixels) return; current = pixels; -#if 0 + glBindTexture(GL_TEXTURE_2D, backdropTextureName); if (pixels) { |