Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-08-22 | SLUDGE: Reset engine when launching a new game data file | Simei Yin | |
2017-08-01 | SLUDGE: Clear screen before every display | Simei Yin | |
2017-07-21 | SLUDGE: Move sprite bank to graphics manager | Simei Yin | |
2017-07-20 | SLUDGE: Objectify input and event handler | Simei Yin | |
2017-07-20 | SLUDGE: Change all structure names to Uppercase | Simei Yin | |
2017-07-20 | SLUDGE: Fix backdrop loading for images not of the window size | Simei Yin | |
2017-07-20 | SLUDGE: Objectify graphic classes | Simei Yin | |
2017-07-20 | SLUDGE: Objectify parallex and create graphics manager | Simei Yin | |
2017-07-15 | SLUDGE: Remove gl-related graphics.h | Simei Yin | |
2017-07-13 | SLUDGE: fix warnings | Simei Yin | |
2017-07-13 | SLUDGE: remove CommonCode directory to have a flat structure | yinsimei | |
2017-07-13 | SLUDGE: replace char *by Common::String | yinsimei | |
2017-07-13 | SLUDGE: replace int types to scummvm defined ones | yinsimei | |
2017-07-13 | SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphics | yinsimei | |
2017-07-13 | SLUDGE: remove platform dependent defines | yinsimei | |
2017-07-13 | SLUDGE: header formatting | yinsimei | |
2017-07-13 | SLUDGE: code formatting | yinsimei | |
2017-07-13 | SLUDGE: Add namespace | yinsimei | |
2017-07-13 | SLUDGE: Add sludge files and make it compile | yinsimei | |