Age | Commit message (Expand) | Author |
2018-04-29 | SLUDGE: Remove global variable fadeMode and move transition functions to Grap... | Simei Yin |
2018-04-27 | SLUDGE: Move global variable brightnessLevel to GraphicsManager and refactor ... | Simei Yin |
2018-04-27 | SLUDGE: Move global variable thumbnailWidth/Height to GraphicsManager | Simei Yin |
2017-08-22 | SLUDGE: Reset engine when launching a new game data file | Simei Yin |
2017-08-15 | SLUDGE: Fix sprite darkness bug and refactor | Simei Yin |
2017-08-12 | SLUDGE: Apply dark color to sprite using multipy mode | Simei Yin |
2017-08-11 | SLUDGE: Prepare sprites for lightmap | Simei Yin |
2017-08-08 | SLUDGE: Add thumbnail for save&load interface | Simei Yin |
2017-08-01 | SLUDGE: Clear screen before every display | Simei Yin |
2017-07-21 | SLUDGE: Move sprite bank to graphics manager | Simei Yin |
2017-07-20 | SLUDGE: Objectify input and event handler | Simei Yin |
2017-07-20 | SLUDGE: Change all structure names to Uppercase | Simei Yin |
2017-07-20 | SLUDGE: Fix backdrop loading for images not of the window size | Simei Yin |
2017-07-20 | SLUDGE: Objectify graphic classes | Simei Yin |
2017-07-20 | SLUDGE: Objectify parallex and create graphics manager | Simei Yin |
2017-07-15 | SLUDGE: Remove gl-related graphics.h | Simei Yin |
2017-07-13 | SLUDGE: replace int types to scummvm defined ones | yinsimei |
2017-07-13 | SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphics | yinsimei |
2017-07-13 | SLUDGE: change struct texture to Surface | yinsimei |
2017-07-13 | SLUDGE: remove platform dependent defines | yinsimei |
2017-07-13 | SLUDGE: header formatting | yinsimei |
2017-07-13 | SLUDGE: Refactor image loading function and apply in backdrop | yinsimei |
2017-07-13 | SLUDGE: code formatting | yinsimei |
2017-07-13 | SLUDGE: Add namespace | yinsimei |
2017-07-13 | SLUDGE: Add sludge files and make it compile | yinsimei |