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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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sludge
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graphics.h
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Author
2017-08-22
SLUDGE: Reset engine when launching a new game data file
Simei Yin
2017-08-15
SLUDGE: Fix sprite darkness bug and refactor
Simei Yin
2017-08-12
SLUDGE: Apply dark color to sprite using multipy mode
Simei Yin
2017-08-11
SLUDGE: Prepare sprites for lightmap
Simei Yin
2017-08-08
SLUDGE: Add thumbnail for save&load interface
Simei Yin
2017-08-01
SLUDGE: Clear screen before every display
Simei Yin
2017-07-21
SLUDGE: Move sprite bank to graphics manager
Simei Yin
2017-07-20
SLUDGE: Objectify input and event handler
Simei Yin
2017-07-20
SLUDGE: Change all structure names to Uppercase
Simei Yin
2017-07-20
SLUDGE: Fix backdrop loading for images not of the window size
Simei Yin
2017-07-20
SLUDGE: Objectify graphic classes
Simei Yin
2017-07-20
SLUDGE: Objectify parallex and create graphics manager
Simei Yin
2017-07-15
SLUDGE: Remove gl-related graphics.h
Simei Yin
2017-07-13
SLUDGE: replace int types to scummvm defined ones
yinsimei
2017-07-13
SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphics
yinsimei
2017-07-13
SLUDGE: change struct texture to Surface
yinsimei
2017-07-13
SLUDGE: remove platform dependent defines
yinsimei
2017-07-13
SLUDGE: header formatting
yinsimei
2017-07-13
SLUDGE: Refactor image loading function and apply in backdrop
yinsimei
2017-07-13
SLUDGE: code formatting
yinsimei
2017-07-13
SLUDGE: Add namespace
yinsimei
2017-07-13
SLUDGE: Add sludge files and make it compile
yinsimei