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path: root/engines/sludge/graphics.h
AgeCommit message (Expand)Author
2018-04-27SLUDGE: Move global variable brightnessLevel to GraphicsManager and refactor ...Simei Yin
2018-04-27SLUDGE: Move global variable thumbnailWidth/Height to GraphicsManagerSimei Yin
2017-08-22SLUDGE: Reset engine when launching a new game data fileSimei Yin
2017-08-15SLUDGE: Fix sprite darkness bug and refactorSimei Yin
2017-08-12SLUDGE: Apply dark color to sprite using multipy modeSimei Yin
2017-08-11SLUDGE: Prepare sprites for lightmapSimei Yin
2017-08-08SLUDGE: Add thumbnail for save&load interfaceSimei Yin
2017-08-01SLUDGE: Clear screen before every displaySimei Yin
2017-07-21SLUDGE: Move sprite bank to graphics managerSimei Yin
2017-07-20SLUDGE: Objectify input and event handlerSimei Yin
2017-07-20SLUDGE: Change all structure names to UppercaseSimei Yin
2017-07-20SLUDGE: Fix backdrop loading for images not of the window sizeSimei Yin
2017-07-20SLUDGE: Objectify graphic classesSimei Yin
2017-07-20SLUDGE: Objectify parallex and create graphics managerSimei Yin
2017-07-15SLUDGE: Remove gl-related graphics.hSimei Yin
2017-07-13SLUDGE: replace int types to scummvm defined onesyinsimei
2017-07-13SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphicsyinsimei
2017-07-13SLUDGE: change struct texture to Surfaceyinsimei
2017-07-13SLUDGE: remove platform dependent definesyinsimei
2017-07-13SLUDGE: header formattingyinsimei
2017-07-13SLUDGE: Refactor image loading function and apply in backdropyinsimei
2017-07-13SLUDGE: code formattingyinsimei
2017-07-13SLUDGE: Add namespaceyinsimei
2017-07-13SLUDGE: Add sludge files and make it compileyinsimei