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path: root/engines/sludge/sludge.cpp
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2018-05-29SLUDGE: Objectify FatalMsgManagerSimei Yin
2018-05-01SLUDGE: Objectify FloorManagerSimei Yin
2018-04-15SLUDGE: Objectify PeopleManagerSimei Yin
2018-04-15SLUDGE: Objectify Region ManagerSimei Yin
2017-12-19SLUDGE: Objectify speech managerSimei Yin
2017-08-21SLUDGE: Add support for some windows-only gamesSimei Yin
2017-08-15SLUDGE: Add debug channelSimei Yin
2017-08-08SLUDGE: Change debug channelsSimei Yin
2017-08-02SLUDGE: Refine debug channelsSimei Yin
2017-07-21SLUDGE: Objectify cursor managerSimei Yin
2017-07-21SLUDGE: Objectify text managerSimei Yin
2017-07-21SLUDGE: Objectify sound managerSimei Yin
2017-07-20SLUDGE: Objectify input and event handlerSimei Yin
2017-07-20SLUDGE: Objectify graphic classesSimei Yin
2017-07-20SLUDGE: Objectify parallex and create graphics managerSimei Yin
2017-07-20SLUDGE: Objectify object managerSimei Yin
2017-07-18SLUDGE: Objectify resource managerSimei Yin
2017-07-18SLUDGE: Objectify language managerSimei Yin
2017-07-15SLUDGE: Move PixelFormat init to constructorSimei Yin
2017-07-13SLUDGE: change global Common::String to public var of SludgeEngineyinsimei
2017-07-13SLUDGE: move initGraphics after sludge inityinsimei
2017-07-13SLUDGE: change pixel formats to pointers and fix seg faultyinsimei
2017-07-13SLUDGE: replace sludge colours by pixelformatyinsimei
2017-07-13SLUDGE: add game file name getter in detectionyinsimei
2017-07-13SLUDGE: header formattingyinsimei
2017-07-13SLUDGE: format code and remove onelinersyinsimei
2017-07-13SLUDGE: Add debug channel for fatal msgyinsimei
2017-07-13SLUDGE: Add the slusge specific image decoderyinsimei
2017-07-13SLUDGE: Use PNGDecoder to read backdropyinsimei
2017-07-13SLUDGE: Add new debug channelsyinsimei
2017-07-13SLUDGE: Add namespaceyinsimei
2017-07-13SLUDGE: Add sludge files and make it compileyinsimei
2017-07-13SLUDGE: Add first classes in scummvm to detect .slg game fileyinsimei