Age | Commit message (Expand) | Author |
---|---|---|
2018-04-01 | SLUDGE: Move global variable pastePalette to TextManager and refactor a little | Simei Yin |
2017-08-22 | SLUDGE: Reset engine when launching a new game data file | Simei Yin |
2017-08-12 | SLUDGE: Apply dark color to sprite using multipy mode | Simei Yin |
2017-08-11 | SLUDGE: Prepare sprites for lightmap | Simei Yin |
2017-07-20 | SLUDGE: Objectify graphic classes | Simei Yin |
2017-07-16 | SLUDGE: Add sprite display color | Simei Yin |
2017-07-13 | SLUDGE: correct #define in header to match file name | yinsimei |
2017-07-13 | SLUDGE: replace int types to scummvm defined ones | yinsimei |
2017-07-13 | SLUDGE: use Common::List to reproduce layer effects | yinsimei |
2017-07-13 | SLUDGE: format code and remove oneliners | yinsimei |
2017-07-13 | SLUDGE: text display | yinsimei |
2017-07-13 | SLUDGE: complete sprite loading | yinsimei |
2017-07-13 | SLUDGE: code formatting | yinsimei |
2017-07-13 | SLUDGE: Add namespace | yinsimei |
2017-07-13 | SLUDGE: Add sludge files and make it compile | yinsimei |