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2018-04-22JANITORIAL: Fix formattingAdrian Frühwirth
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-15SLUDGE: Refactor OnScreenPerson related public method in PeopleManagerSimei Yin
2018-04-15SLUDGE: Refactor save/load costume to PersonaSimei Yin
2018-04-15SLUDGE: Refactor PersonaAnimation related code in PeopleManagerSimei Yin
2018-04-15SLUDGE: Objectify PeopleManagerSimei Yin
2018-04-15SLUDGE: Remove unused global variable captureAllKeysSimei Yin
2018-04-15SLUDGE: Replace linked list by Common::List in RegionManagerSimei Yin
2018-04-15SLUDGE: Rename KillAll to Kill in RegionManagerSimei Yin
2018-04-15SLUDGE: Objectify Region ManagerSimei Yin
2018-04-01SLUDGE: Move global variable pastePalette to TextManager and refactor a littleSimei Yin
2018-03-05SLUDGE: Remove unnecessary semicolonAdrian Frühwirth
2017-12-19SLUDGE: Arrange include orderSimei Yin
2017-12-19SLUDGE: Objectify speech managerSimei Yin
2017-11-10ALL: Fix misuse of comma operatorColin Snover
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-09-20SLUDGE: Skip SearchMan detour in fallback detectionWillem Jan Palenstijn
2017-09-12SLUDGE: Use Mod/Xm/S3m decoder in SludgeSimei Yin
2017-08-24SLUDGE: Convert CP1250 to UTF8 for some windows gamesSimei Yin
2017-08-22SLUDGE: Reset engine when launching a new game data fileSimei Yin
2017-08-21SLUDGE: Use common hashmap instead of array tableSimei Yin
2017-08-21SLUDGE: Change game file to be loadedSimei Yin
2017-08-21SLUDGE: Some code cleaningSimei Yin
2017-08-21SLUDGE: Add support for some windows-only gamesSimei Yin
2017-08-18SLUDGE: Fix zBuffer problem when credit scrollingSimei Yin
2017-08-18SLUDGE: Fix load&save sound bugSimei Yin
2017-08-18SLUDGE: Play mod musicSimei Yin
2017-08-15SLUDGE: Add debug channelSimei Yin
2017-08-15SLUDGE: Fix sprite darkness bug and refactorSimei Yin
2017-08-12SLUDGE: Fix unmatched delete and delete []Simei Yin
2017-08-12SLUDGE: Fix SoundManager destructure errorSimei Yin
2017-08-12SLUDGE: Apply dark color to sprite using multipy modeSimei Yin
2017-08-12SLUDGE: Fix Common::String operator[] out of rangeSimei Yin
2017-08-12SLUDGE: Fix uninitialised valueSimei Yin
2017-08-12SLUDGE: Apply lightmap to spritesSimei Yin
2017-08-12SLUDGE: Fix sprite depth errorSimei Yin
2017-08-11SLUDGE: Get list of saved filesSimei Yin
2017-08-11SLUDGE: Debug output lightmap imageSimei Yin
2017-08-11SLUDGE: Prepare sprites for lightmapSimei Yin
2017-08-08SLUDGE: Add thumbnail for save&load interfaceSimei Yin
2017-08-08SLUDGE: Implement fileExists built-in functionSimei Yin
2017-08-08SLUDGE: Change debug channelsSimei Yin
2017-08-08SLUDGE: Fix default sprite depthSimei Yin
2017-08-07SLUDGE: SpritePalette is a class, not a structFilippos Karapetis
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC.
2017-08-03SLUDGE: Fix backdrop loading errorSimei Yin
2017-08-03SLUDGE: Quit game built-in functionSimei Yin
2017-08-03SLUDGE: Fix backdrop loadingSimei Yin
2017-08-02SLUDGE: Fix ZBuffer order bugSimei Yin
2017-08-02SLUDGE: Refine debug channelsSimei Yin