Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-04-19 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-04-15 | SLUDGE: Refactor OnScreenPerson related public method in PeopleManager | Simei Yin | |
2018-04-15 | SLUDGE: Refactor save/load costume to Persona | Simei Yin | |
2018-04-15 | SLUDGE: Refactor PersonaAnimation related code in PeopleManager | Simei Yin | |
2018-04-15 | SLUDGE: Objectify PeopleManager | Simei Yin | |
2018-04-15 | SLUDGE: Remove unused global variable captureAllKeys | Simei Yin | |
2018-04-15 | SLUDGE: Replace linked list by Common::List in RegionManager | Simei Yin | |
2018-04-15 | SLUDGE: Rename KillAll to Kill in RegionManager | Simei Yin | |
2018-04-15 | SLUDGE: Objectify Region Manager | Simei Yin | |
2018-04-01 | SLUDGE: Move global variable pastePalette to TextManager and refactor a little | Simei Yin | |
2018-03-05 | SLUDGE: Remove unnecessary semicolon | Adrian Frühwirth | |
2017-12-19 | SLUDGE: Arrange include order | Simei Yin | |
2017-12-19 | SLUDGE: Objectify speech manager | Simei Yin | |
2017-11-10 | ALL: Fix misuse of comma operator | Colin Snover | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-09-20 | SLUDGE: Skip SearchMan detour in fallback detection | Willem Jan Palenstijn | |
2017-09-12 | SLUDGE: Use Mod/Xm/S3m decoder in Sludge | Simei Yin | |
2017-08-24 | SLUDGE: Convert CP1250 to UTF8 for some windows games | Simei Yin | |
2017-08-22 | SLUDGE: Reset engine when launching a new game data file | Simei Yin | |
2017-08-21 | SLUDGE: Use common hashmap instead of array table | Simei Yin | |
2017-08-21 | SLUDGE: Change game file to be loaded | Simei Yin | |
2017-08-21 | SLUDGE: Some code cleaning | Simei Yin | |
2017-08-21 | SLUDGE: Add support for some windows-only games | Simei Yin | |
2017-08-18 | SLUDGE: Fix zBuffer problem when credit scrolling | Simei Yin | |
2017-08-18 | SLUDGE: Fix load&save sound bug | Simei Yin | |
2017-08-18 | SLUDGE: Play mod music | Simei Yin | |
2017-08-15 | SLUDGE: Add debug channel | Simei Yin | |
2017-08-15 | SLUDGE: Fix sprite darkness bug and refactor | Simei Yin | |
2017-08-12 | SLUDGE: Fix unmatched delete and delete [] | Simei Yin | |
2017-08-12 | SLUDGE: Fix SoundManager destructure error | Simei Yin | |
2017-08-12 | SLUDGE: Apply dark color to sprite using multipy mode | Simei Yin | |
2017-08-12 | SLUDGE: Fix Common::String operator[] out of range | Simei Yin | |
2017-08-12 | SLUDGE: Fix uninitialised value | Simei Yin | |
2017-08-12 | SLUDGE: Apply lightmap to sprites | Simei Yin | |
2017-08-12 | SLUDGE: Fix sprite depth error | Simei Yin | |
2017-08-11 | SLUDGE: Get list of saved files | Simei Yin | |
2017-08-11 | SLUDGE: Debug output lightmap image | Simei Yin | |
2017-08-11 | SLUDGE: Prepare sprites for lightmap | Simei Yin | |
2017-08-08 | SLUDGE: Add thumbnail for save&load interface | Simei Yin | |
2017-08-08 | SLUDGE: Implement fileExists built-in function | Simei Yin | |
2017-08-08 | SLUDGE: Change debug channels | Simei Yin | |
2017-08-08 | SLUDGE: Fix default sprite depth | Simei Yin | |
2017-08-07 | SLUDGE: SpritePalette is a class, not a struct | Filippos Karapetis | |
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC. | |||
2017-08-03 | SLUDGE: Fix backdrop loading error | Simei Yin | |
2017-08-03 | SLUDGE: Quit game built-in function | Simei Yin | |
2017-08-03 | SLUDGE: Fix backdrop loading | Simei Yin | |
2017-08-02 | SLUDGE: Fix ZBuffer order bug | Simei Yin | |
2017-08-02 | SLUDGE: Refine debug channels | Simei Yin | |