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path: root/engines/startrek/awaymission.cpp
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2019-10-29STARTREK: Refactored mouse cursor and bitmap handlingFilippos Karapetis
- Reduced usage of SharedPtr - Simplified the mouse cursor code (normal, locked, stack handling) - Simplified the background handling code - Initialize the mouse cursor after the graphics are initialized
2019-09-30STARTREK: Fix MSVC Signed vs. Unsigned Byte WarningD G Turner
2019-08-16STARTREK: Simplify screen name code and add the "actions" debug commandFilippos Karapetis
- The screen name and map name code have been merged and simplified - Some usage of SharedPtr has been adapted - Duplicate code for loading the room map has been merged - The "actions" command has been imported from the tools code - Cleanup
2019-06-11STARTREK: Adapt many usages of Common::SharedPtr() to regular pointersFilippos Karapetis
2019-05-27STARTREK: Fix MSVC warningsFilippos Karapetis
- Disable duplicate if block - Fix potentially uninitialized variables - Change _activeMenu to be a regular pointer, instead of a SharedPtr - it was not initialized correctly - Fix struct packing in structs with pointers to complex objects - Fix sound initialization - Fix memory leaks (handles to files which were never deleted)
2018-08-10STARTREK: Reduce a couple of variable scope, add a CHECKMEStrangerke
2018-08-09STARTREK: Fix compilation on macOSEugene Sandulenko
nullptr is an object on macOS.
2018-08-09STARTREK: Janitorial: Add end of namespace commentsStrangerke
2018-08-09STARTREK: Allow engine to run without voc filesMatthew Stewart
2018-08-09STARTREK: Implement "BAN" files.Matthew Stewart
These are background animations in various rooms, purely visual.
2018-08-09STARTREK: Link away missions together, temporarilyMatthew Stewart
2018-08-09STARTREK: Reformat with artistic styleMatthew Stewart
2018-08-09STARTREK: Move function descriptions to headersMatthew Stewart
2018-08-09STARTREK: Remove some gotosMatthew Stewart
2018-08-09STARTREK: Rename fixed-point typesMatthew Stewart
2018-08-09STARTREK: Implement fixed-point decimal classMatthew Stewart
2018-08-09STARTREK: "Use" action was bypassing "disableWalk"Matthew Stewart
When objects could be walked to by "using" them, this bypassed the "disableWalk" variable.
2018-08-09STARTREK: FEATHER5Matthew Stewart
2018-08-09STARTREK: Make Action struct POD againMatthew Stewart
2018-08-09STARTREK: FEATHER1Matthew Stewart
2018-08-09STARTREK: Done with atmosphere loss eventMatthew Stewart
2018-08-09STARTREK: Start on MUDD's life-support-loss codeMatthew Stewart
2018-08-09STARTREK: MUDD5Matthew Stewart
2018-08-09STARTREK: MUDD4Matthew Stewart
2018-08-09STARTREK: MUDD3Matthew Stewart
2018-08-09STARTREK: MUDD2Matthew Stewart
2018-08-09STARTREK: MUDD1Matthew Stewart
2018-08-09STARTREK: MUDD0Matthew Stewart
2018-08-09STARTREK: Fix memory leak in drawAllSpritesMatthew Stewart
2018-08-09STARTREK: More minor fixes to LOVE missionMatthew Stewart
2018-08-09STARTREK: Implement keybindings on away missionsMatthew Stewart
2018-08-09STARTREK: Fix swapped McCoy & Spock speaker namesMatthew Stewart
2018-08-09STARTREK: Revamp of action callbacks.Matthew Stewart
Old system of putting a callback in an action wouldn't work since it wasn't serializable. Now it seaches for an index corresponding to the function pointer before constructing an action.
2018-08-09STARTREK: LOVE5Matthew Stewart
2018-08-09STARTREK: LOVE4Matthew Stewart
2018-08-09STARTREK: LOVE3 finished.Matthew Stewart
Added "callback" variants of the "walkCrewman" and "loadActorAnim" functions to simplify chains of calls in room-specific code.
2018-08-09STARTREK: Start on LOVE3Matthew Stewart
2018-08-09STARTREK: Most of LOVE2 doneMatthew Stewart
2018-08-09STARTREK: Change spawn room back to room 0Matthew Stewart
2018-08-09STARTREK: TUG2Matthew Stewart
2018-08-09STARTREK: Default text for undefined actionsMatthew Stewart
2018-08-09STARTREK: Mission 1 finishedMatthew Stewart
2018-08-09STARTREK: Demon6, including the special case menuMatthew Stewart
2018-08-09STARTREK: Demon5Matthew Stewart
2018-08-09STARTREK: Sort text alphabetically by IDMatthew Stewart
2018-08-09STARTREK: Begin with Demon4Matthew Stewart
2018-08-09STARTREK: DEMON1 done (klingon attack)Matthew Stewart
2018-08-09STARTREK: Finish implementing first roomMatthew Stewart
Doors now work, and the system of "walking, then performing an action afterward" is implemented.
2018-08-09STARTREK: Begin on room-specific code for room 1Matthew Stewart
2018-08-09STARTREK: Cleanup some text codeMatthew Stewart