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author | Matthew Stewart | 2018-07-25 01:56:40 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | b1fa6126cc0429aaa378550f28d234e06d35a3aa (patch) | |
tree | 9da57528b3721c6841c21bc6115cf00dab404c7f /engines/startrek/awaymission.cpp | |
parent | 55725257910d69eec219d12bf68474289526faaa (diff) | |
download | scummvm-rg350-b1fa6126cc0429aaa378550f28d234e06d35a3aa.tar.gz scummvm-rg350-b1fa6126cc0429aaa378550f28d234e06d35a3aa.tar.bz2 scummvm-rg350-b1fa6126cc0429aaa378550f28d234e06d35a3aa.zip |
STARTREK: Link away missions together, temporarily
Diffstat (limited to 'engines/startrek/awaymission.cpp')
-rw-r--r-- | engines/startrek/awaymission.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/startrek/awaymission.cpp b/engines/startrek/awaymission.cpp index 41533d7bb7..c3fe9f732d 100644 --- a/engines/startrek/awaymission.cpp +++ b/engines/startrek/awaymission.cpp @@ -45,7 +45,7 @@ void StarTrekEngine::initAwayMission() { } void StarTrekEngine::runAwayMission() { - while (true) { + while (_gameMode == GAMEMODE_AWAYMISSION && !_resetGameMode) { // Original game manipulates the stack when the room changes to return execution // to this point. Instead of doing that, just check if a variable is set. if (_roomIndexToLoad != -1 && _spawnIndexToLoad != -1) { |