Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-29 | STARTREK: Refactored mouse cursor and bitmap handling | Filippos Karapetis | |
- Reduced usage of SharedPtr - Simplified the mouse cursor code (normal, locked, stack handling) - Simplified the background handling code - Initialize the mouse cursor after the graphics are initialized | |||
2019-06-11 | STARTREK: Adapt many usages of Common::SharedPtr() to regular pointers | Filippos Karapetis | |
2019-06-11 | STARTREK: Remove the FileStream wrapper class | Filippos Karapetis | |
2018-08-09 | STARTREK: Fix Various Compiler Warnings. | D G Turner | |
2018-08-09 | STARTREK: Implement republic map screen | Matthew Stewart | |
2018-08-09 | STARTREK: Janitorial: Add end of namespace comments | Strangerke | |
2018-08-09 | STARTREK: Implement text input boxes | Matthew Stewart | |
Needed for SINS mission with the keypads | |||
2018-08-09 | STARTREK: Fix .BAN file rendering behind textboxes | Matthew Stewart | |
2018-08-09 | STARTREK: Implement "BAN" files. | Matthew Stewart | |
These are background animations in various rooms, purely visual. | |||
2018-08-09 | STARTREK: Reformat with artistic style | Matthew Stewart | |
2018-08-09 | STARTREK: Move function descriptions to headers | Matthew Stewart | |
2018-08-09 | STARTREK: Half-done implementation of drawR3Shape | Matthew Stewart | |
Handles drawing, scaling, probably rotating objects in space. | |||
2018-08-09 | STARTREK: Get starfields working for the intro | Matthew Stewart | |
2018-08-09 | STARTREK: Fix animations underneath textboxes | Matthew Stewart | |
2018-08-09 | STARTREK: Demon6, including the special case menu | Matthew Stewart | |
2018-08-09 | STARTREK: Inventory menu and hotspots | Matthew Stewart | |
Action buttons now react when hovering over hotspots. | |||
2018-08-09 | STARTREK: Buffer all changes to the mouse bitmap | Matthew Stewart | |
2018-08-09 | STARTREK: Action menu | Matthew Stewart | |
2018-08-09 | STARTREK: Refactor text and menus | Matthew Stewart | |
Moved them out of the Graphics class and into their own files. | |||
2018-08-09 | STARTREK: Initialization of away mission. | Matthew Stewart | |
Crew successfully beams in and does their idle animation. | |||
2018-08-09 | STARTREK: Palette fading | Matthew Stewart | |
2018-08-09 | STARTREK: Objects and animations. | Matthew Stewart | |
Testing them with the transporter room. | |||
2018-08-09 | STARTREK: setVisibleMenuButtons function | Matthew Stewart | |
2018-08-09 | STARTREK: Music/SFX enable and disable functions | Matthew Stewart | |
2018-08-09 | STARTREK: Quit game menu and mouse warp function | Matthew Stewart | |
2018-08-09 | STARTREK: Options menu | Matthew Stewart | |
2018-08-09 | STARTREK: Remove executable bit on source files | Matthew Stewart | |
2018-08-09 | STARTREK: Set default mouse sprite to stop crashes | Matthew Stewart | |
2018-08-09 | STARTREK: Disabling menu buttons + text menu. | Matthew Stewart | |
2018-08-09 | STARTREK: Implement CD Audio handling. | Matthew Stewart | |
2018-08-09 | STARTREK: Begin implementing event system. | Matthew Stewart | |
Textbox now responds to mouse input. | |||
2018-08-09 | STARTREK: Implement more text routines | Matthew Stewart | |
2018-08-09 | STARTREK: Add mouse cursor | Matthew Stewart | |
2018-08-09 | STARTREK: Implement drawAllSprites properly. | Matthew Stewart | |
Still need to do the part which calculates sprite priorities. | |||
2018-08-09 | STARTREK: Begin implementing menus | Matthew Stewart | |
2018-08-09 | STARTREK: Begin implementation of showText. | Matthew Stewart | |
Also started using SharedPtrs. | |||
2018-08-09 | STARTREK: Implement addSprite and delSprite | Matthew Stewart | |
2018-08-09 | STARTREK: Implement draw modes 2 and 3 for sprites | Matthew Stewart | |
2018-08-09 | STARTREK: Implement drawSprite function | Matthew Stewart | |
2018-08-09 | STARTREK: Make Bitmap, Sprite, FileStream classes | Matthew Stewart | |
2018-08-09 | STARTREK: Import my startrek engine | Matthew Hoops | |
Now updated even |