Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-26 | STARTREK: Fix GCC Compiler Warning | D G Turner | |
2019-08-26 | STARTREK: Read most strings for the LOV mission from its RDF files | Filippos Karapetis | |
2019-08-19 | STARTREK: Fix loading of some texts, and add the "text" console command | Filippos Karapetis | |
2019-08-17 | STARTREK: Fix introduced bug in mission chain loading code | D G Turner | |
This needs to avoid loading when the mission is "VENG" i.e. the last mission, since there is no next mission to load and this would have loaded an invalid memory string. | |||
2019-08-17 | STARTREK: More explicit definition of text types | Filippos Karapetis | |
2019-08-17 | STARTREK: Load all kinds of messages, and remove redundant variables | Filippos Karapetis | |
2019-08-16 | STARTREK: Simplify screen name code and add the "actions" debug command | Filippos Karapetis | |
- The screen name and map name code have been merged and simplified - Some usage of SharedPtr has been adapted - Duplicate code for loading the room map has been merged - The "actions" command has been imported from the tools code - Cleanup | |||
2019-08-15 | STARTREK: Cleanup away mission chain loading code | Filippos Karapetis | |
2019-06-11 | STARTREK: Rename the different showText() functions for disambiguation | Filippos Karapetis | |
Hopefully, this will fix the AmigaOS and DS builds | |||
2019-06-11 | STARTREK: Load more messages from RDF files | Filippos Karapetis | |
The whole Demon chapter has been converted to the new logic. The offsets for the extra room messages have been hardcoded, for now, inside loadOtherRoomMessages(), until we figure out how they are referenced. | |||
2019-06-11 | STARTREK: Adapt many usages of Common::SharedPtr() to regular pointers | Filippos Karapetis | |
2019-06-11 | STARTREK: Remove the FileStream wrapper class | Filippos Karapetis | |
2019-05-28 | STARTREK: Start reading text from RDF files, instead of hardcoding it | Filippos Karapetis | |
Rooms DEMON0 and DEMON5 have been partially adapted to the new logic. This isn't yet fully functional, for the following reasons: - We only read the main text block. There are also some others which are not handled yet. The unhandled blocks have been kept in text.cpp - We load text in dictionaries, splitting the strings in look and talk. However, there's a third category (look with a talker), which isn't handled yet - Text is loaded per-room, but there are enhancements where text and samples are loaded from other rooms. These need to be refactored | |||
2019-05-27 | STARTREK: Use Common::String for animation strings | Filippos Karapetis | |
2018-08-09 | STARTREK: Even More Compilation Fixes. | D G Turner | |
2018-08-09 | STARTREK: Implement republic map screen | Matthew Stewart | |
2018-08-09 | STARTREK: VENG0 | Matthew Stewart | |
2018-08-09 | STARTREK: Various code cleanup | Matthew Stewart | |
2018-08-09 | STARTREK: Use ARRAYSIZE macro | Matthew Stewart | |
2018-08-09 | STARTREK: Janitorial: Add end of namespace comments | Strangerke | |
2018-08-09 | STARTREK: Reorganize includes in room.h | Matthew Stewart | |
This should avoid the costly rebuild of everything in the 'rooms/' folder, at least sometimes... | |||
2018-08-09 | STARTREK: Implement text input boxes | Matthew Stewart | |
Needed for SINS mission with the keypads | |||
2018-08-09 | STARTREK: SINS1 | Matthew Stewart | |
2018-08-09 | STARTREK: SINS0 | Matthew Stewart | |
2018-08-09 | STARTREK: Link away missions together, temporarily | Matthew Stewart | |
2018-08-09 | STARTREK: Reformat with artistic style | Matthew Stewart | |
2018-08-09 | STARTREK: Formatting corrections | Matthew Stewart | |
2018-08-09 | STARTREK: Move function descriptions to headers | Matthew Stewart | |
2018-08-09 | STARTREK: Implement fixed-point decimal class | Matthew Stewart | |
2018-08-09 | STARTREK: TRIAL5 | Matthew Stewart | |
2018-08-09 | STARTREK: TRIAL1 | Matthew Stewart | |
2018-08-09 | STARTREK: TRIAL0 | Matthew Stewart | |
2018-08-09 | STARTREK: Make a macro to simplify room detection | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER7 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER6 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER5 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER4 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER3 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER2 | Matthew Stewart | |
2018-08-09 | STARTREK: Make Action struct POD again | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER1 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER0 | Matthew Stewart | |
2018-08-09 | STARTREK: Start on MUDD's life-support-loss code | Matthew Stewart | |
2018-08-09 | STARTREK: MUDD1 | Matthew Stewart | |
2018-08-09 | STARTREK: MUDD0 | Matthew Stewart | |
2018-08-09 | STARTREK: Fixes to textboxes | Matthew Stewart | |
Center the speaker name, and show the choice number when there are multiple choices. | |||
2018-08-09 | STARTREK: Implement common code for LOVE mission | Matthew Stewart | |
2018-08-09 | STARTREK: Revamp of action callbacks. | Matthew Stewart | |
Old system of putting a callback in an action wouldn't work since it wasn't serializable. Now it seaches for an index corresponding to the function pointer before constructing an action. | |||
2018-08-09 | STARTREK: LOVE3 finished. | Matthew Stewart | |
Added "callback" variants of the "walkCrewman" and "loadActorAnim" functions to simplify chains of calls in room-specific code. | |||
2018-08-09 | STARTREK: Most of LOVE2 done | Matthew Stewart | |